Best Selling RPGs - Available Now @ DriveThruRPG.com

Trollstrolch

Einklappen

Ankündigung

Einklappen
Keine Ankündigung bisher.

RPG Brigade: Live panel #1 - The Value of Cooperation (Red Dice Diaries)

Einklappen
X
 
  • Filter
  • Zeit
  • Anzeigen
Alles löschen
neue Beiträge

    [Talk] RPG Brigade: Live panel #1 - The Value of Cooperation (Red Dice Diaries)

    Red Dice Diaries
    RPG Brigade: Live panel #1 - The Value of Cooperation



    Live übertragen am 26.03.2016
    Myself and a couple of members of the RPG Brigade host a live-panel discussing topics of interest concerning TT RPGs.

    Contents
    1:01s Do we think cooperation is important?
    1:12
    s Rob on how important cooperation is.
    1:34s John on roleplaying games being a social activity.
    2:09s Rob talks about the basic rules of improvising.
    2:50s Question: Would you consider cooperative RPing as a form of positive meta-gaming?
    3:53s Rob talks about player awareness.
    6:46s Rob talks about the benefits of learning about other characters backgrounds to bring people in.
    7:30s John talks about players taking responsibility for groups working together.
    8:20s Rob talks about some of the differences between passive and active players.
    10:40s John talking about some of the downsides of broody loner characters.
    11:32s Rob talks about certain concepts not being suited to group play.
    12:50s John talks about continuing IC conversations when the spotlight swings away from you.
    14:00s Rob talks about being cooperative as a player without being wholely cooperative as a character.
    15:15s John talks about IC conflict adding interest without destroying the sense of cooperation in an RPG.
    16:36s Rob talks about the "get along gang."
    17:35s Question: Is F2F gaming more conducive to cooperative play than online gaming?
    19:15s Discussing some of the differences between online gaming and F2F gaming.
    21:20s Rob discusses some of things you can do in F2F gaming that you can't do online.
    21:37s John talks about an interrogation scene in one of the TheRogueDM's UKGE games.
    22:18s John suggests a few ways you can bring a flavour of this to your online games.
    23:00s Rob talks about the pros and cons of online gaming.
    23:24s John talks about the differences between various media.
    25:05s Discussing why people should cooperate in RPGs.
    26:09s Discussing what you can do as a GM to encourage cooperation.
    27:30s John talks about how much of the responsibility is the GMs to foster a cooperative environment.
    29:03s Rob talks about designing quests that foster cooperation.
    31.18s John discusses the benefits of having people with different ideas and abilities when coming up with a plan during an RPG session.
    34:10s John discusses games being designed to have classes and character types that compliment each other.
    35:30s Rob talks about GMs giving the players challenges where they work together to overcome an obstacle.
    36:20s Question: What's your favourite technique for encouraging cooperation during world-build and creating character backgrounds?
    36:55s Rob talks about the merits of discussing the world and characters with players before a game starts and using their ideas in the campaign world.
    38:20s John talking about having characters with links in their backgrounds.
    39:25s Rob talks about a method to have unconnected PCs bought together at the start of a game.
    40:50s John talks about the "In Media Res" style of campaign start.
    43:03s Rob talks about giving PCs information to relay to other characters rather than the GM handing it down.
    44:11s John discusses using an initial situation to have the characters work together and build rapport without them realising it or becoming a formal adventuring party.
    46:04
    s Discussing world-building a little and OOC cooperation.
    54:30s Rob talks about players suggestioning opportunities for other PCs to use their skills.
    55:15s John talks about the benefits of getting to know the capabilities of your companions.
    56:25s Discussing the dangers of splitting the party.
    58:00s John talks about splitting the party splitting the spotlight time.
    59:00s Rob talks a little more about improvisation and splitting the party removing opportunities to improvise together.
    1:00:00s Rob subtly brings up an amusing Star Wars (almost)TPK memory.
    1:00:17s Question: When world building, what aspects should I be most concerned with?
    1:00:54s Rob discussing the problems with forcing players who have diametrically opposed styles together in a game.
    1:02:00s John discusses the benefits of defining the style of your game beforehand to save trouble further down the line.
    1:03:50s The importance of knowing what you want out of a game.
    1:05:20s Rob talks inclusivity in his closing thoughts.
    1:06:10s John talks about the phrase "That's what my character would do" as an excuse for disruptive behaviour is his closing thoughts.
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn
Lädt...
X