Quelle:
Dazu als Haupt Thema
Synapscape schrieb am 09 Apr 2014 - 01:44:In "Chasin' the Wind" habe ich das hier gefunden:
BACKGROUND COUNTS
Background counts impose a negative dice pool penalty
equal to their rating for all tests that are linked to or utilize
magic in any way (i.e., spellcasting, summoning, assensing,
any test made while astrally projecting, and any active skill
that benefits from active adept powers such as killing hands,
critical strike, great leap, or improved skills, etc). Dualnatured
creatures and spirits suffer this penalty to all actions.
Aspected background counts grant a boost to any
limit that utilizes magic in any way (see above) to any
metahuman, spirit, or dual-natured creature that matches
the aspected domain. This includes spellcasting Force
limits, so spellcasters need to be careful as it can be hard to
control the additional surge of mana. Any magically active
being that does not match the aspected domain should treat
this as a normal background count and suffer penalties.
Background counts above 12 are called either a flux (for
aspected domains) or a void (for magically dead zones), and
are very dangerous. Any being that is magically or astrally
active in any way (dual natured, astrally perceiving, casting
a spell, has an active adept power, has an active foci, etc.)
takes background count – 12 unresisted Stun Damage each
turn that they are active and exposed to the flux or void.
Das nehme ich an ist die genannte Hintergrundstrahlung?
BACKGROUND COUNTS
Background counts impose a negative dice pool penalty
equal to their rating for all tests that are linked to or utilize
magic in any way (i.e., spellcasting, summoning, assensing,
any test made while astrally projecting, and any active skill
that benefits from active adept powers such as killing hands,
critical strike, great leap, or improved skills, etc). Dualnatured
creatures and spirits suffer this penalty to all actions.
Aspected background counts grant a boost to any
limit that utilizes magic in any way (see above) to any
metahuman, spirit, or dual-natured creature that matches
the aspected domain. This includes spellcasting Force
limits, so spellcasters need to be careful as it can be hard to
control the additional surge of mana. Any magically active
being that does not match the aspected domain should treat
this as a normal background count and suffer penalties.
Background counts above 12 are called either a flux (for
aspected domains) or a void (for magically dead zones), and
are very dangerous. Any being that is magically or astrally
active in any way (dual natured, astrally perceiving, casting
a spell, has an active adept power, has an active foci, etc.)
takes background count – 12 unresisted Stun Damage each
turn that they are active and exposed to the flux or void.
Das nehme ich an ist die genannte Hintergrundstrahlung?
Wenn eine HGS ausgerichtet ist und man der selben Ausrichtung anhängt wird die HGS auf entsprechende Limits für z.B. Zauber/Beschwören hinzuaddiert.
Mal ein kleines bisschen mehr Info, damit beantwortet man evtl. mehrere Fragen:
Zitat
Adepten haben jetzt definitiv die A-Karte mit der HGS.
Keine Senkung des Magieattributes mehr (und damit Verlust von der einen oder anderen Kraft), aber dafür Mali aufs Atmen... *übertreibt*
Mal ein kleines bisschen mehr Info, damit beantwortet man evtl. mehrere Fragen:
Zitat
A background count impose a negative dice pool penalty
equal to its rating for all tests linked in any way to magic (such
as spellcasting, summoning, and skill tests that use active adept
powers such as Killing Hands or Improved Sense). The exception
to this rule are background counts from domains, where a tradition,
person, skill group, or skill may be exempt from the penalty as they
are used to or aligned with the domain. Dual-natured creatures
or purely astral creatures take a negative dice pool penalty to all
actions equal to the background count. Again the exception of a
domain can apply to specific types of creatures or spirit types.
Pre-existing active foci, sustained spells, quickened/anchored
spells and rituals are reduced by the background count. If they are
reduced to 0 or less, spells fizzle, wards and rituals collapse, foci
deactivate. A foci cannot activate while under the influence of the
background count. Anchored rituals and quickened spells if they
have not expired revive themselves at 1 point of Force per hour,
up to their preexisting Force. Preparations triggered while within
a background count have their potency immediately reduced by
the background count. Adepts may use a Simple Action to turn on
or off a passive power in cases where penalties from background
counts might exceed bonuses from their powers.
equal to its rating for all tests linked in any way to magic (such
as spellcasting, summoning, and skill tests that use active adept
powers such as Killing Hands or Improved Sense). The exception
to this rule are background counts from domains, where a tradition,
person, skill group, or skill may be exempt from the penalty as they
are used to or aligned with the domain. Dual-natured creatures
or purely astral creatures take a negative dice pool penalty to all
actions equal to the background count. Again the exception of a
domain can apply to specific types of creatures or spirit types.
Pre-existing active foci, sustained spells, quickened/anchored
spells and rituals are reduced by the background count. If they are
reduced to 0 or less, spells fizzle, wards and rituals collapse, foci
deactivate. A foci cannot activate while under the influence of the
background count. Anchored rituals and quickened spells if they
have not expired revive themselves at 1 point of Force per hour,
up to their preexisting Force. Preparations triggered while within
a background count have their potency immediately reduced by
the background count. Adepts may use a Simple Action to turn on
or off a passive power in cases where penalties from background
counts might exceed bonuses from their powers.
Adepten haben jetzt definitiv die A-Karte mit der HGS.
Keine Senkung des Magieattributes mehr (und damit Verlust von der einen oder anderen Kraft), aber dafür Mali aufs Atmen... *übertreibt*
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