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D&D Basis Regeln der 5ten Edition zum Download

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    [Info] D&D Basis Regeln der 5ten Edition zum Download

    Auf der wizards.com Seite gibt es die neuen Basis Regeln
    zum Download

    As Mike Mearls explained in Legends & Lore:
    The Basic Rules for Dungeons & Dragons is a PDF (over 100 pages, in fact) that covers the core of the game.
    It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each.
    It also provides the dwarf, elf, halfling, and human as race options;
    in addition, the rules contain 120 spells, 5 backgrounds, and character sheets.

    But the best part? The Basic Rules is a free PDF.
    Anyone can download it from our website.
    We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
    Wegen der Aktualität am Besten immer bei der Webseite direkt über die Navigation gucken:
    The official source for the latest news and information on Dungeons & Dragons, including Unearthed Arcana and Dragon Talk.


    Falls es eher D&D 3.5 sein soll und auch Pathfinder in Ordnung wäre,
    gibt es unter http://prd.5footstep.de/ alles in deutscher Sprache

    Edit: Jetzt auch mit Open Gaming License
    Open Gaming License (OGL) and Systems Reference Document (SRD)
    http://dnd.wizards.com/articles/featu...



    ***
    Nette Tools und Generatoren für Namen, Quests, etc
    A collection of random generators for Dungeons & Dragons and other tabletop role-playing games
    Zuletzt geändert von Trollchen; 13.04.2017, 07:15. Grund: Link ergänzt
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    #2
    All Articles
    (Als Navigation sicher hilfreich, denn ich bin sicher nicht up to date, über das Menue verpasst ihr nichts)

    Unearthed Arcana: Eberron
    Update for the Eberron Campaign
    By Mike Mearls - 02/02/2015
    zum pdf

    Gothic Heroes
    Unearthed Arcana
    By Mike Mearls - 04/04/2016
    zum pdf

    Unearthed Arcana: When Armies Clash
    Rules for Mass Combat in D&D
    By Mike Mearls - 03/02/2015
    Zum pdf
    (dazu gibt es auch einen Talk von Nerdarchy [D&D 5E] How to Handle D&D Large Scale Combat (größere Schlachten))

    Elemental Evil Player’s Companion
    New Race and Spell Options
    03/10/2015
    Zum pdf

    Bei allen Direktlinks zum pdf beachten, dass diese ggf. irgendwann veraltet sein könnten

    Article Awakened Mystic
    Unearthed Arcana
    By Mike Mearls - 07/06/2015
    Zum pdf

    Psionics and the Mystic – Take Two
    Unearthed Arcana
    By Mike Mearls with Jeremy Crawford - 02/01/2016
    Zum pdf

    Ranger
    Unearthed Arcana
    By Mike Mearls - 09/09/2015
    Zum pdf
    (Ranger Options)

    Article: Light, Dark, Underdark!
    Unearthed Arcana
    By Mike Mearls - 11/02/2015
    Zum pdf
    (Two new fighting styles for fighters, paladins, and rangers; the Deep Stalker ranger archetype;
    the shadow sorcerer; and the warlock pact of the Undying Light)

    ArticleFeats
    Unearthed Arcana
    By Mike Mearls with Jeremy Crawford - 06/06/2016
    Link zum pdf

    Based on feedback from our surveys and a number of requests on Twitter,
    this month’s Unearthed Arcana introduces new feats for fifth edition D&D.

    In addition to those new feats, this installment also talks about feat design and the place of feats in the game.
    Using design examples, we highlight what we want new feats to accomplish—and what they need to avoid,
    so as to not slow things down or interfere with the DM’s ability to run the game.

    You can think of the material presented in this series as similar to the first wave of the fifth edition playtest.
    These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations.
    They are not officially part of the game. For these reasons, material in this column is not legal in D&D Organized Play events.
    UNEARTHED ARCANA: FEATS
    Article Modern Magic
    Unearthed Arcana
    By Dan Helmick - 08/03/2015
    Zum pdf

    Adventures Across the Ages
    D&D Alumni
    By Shannon Appelcline - 08/14/2015

    ...

    Article Starter Spells
    Unearthed Arcana
    By Robert J. Schwalb and Jeremy Crawford - 04/03/2017
    Zum pdf

    Downtime
    Unearthed Arcana
    By Mike Mearls and Jeremy Crawford - 04/10/2017
    zum pdf

    Feats for Skills
    By Robert J. Schwalb and Jeremy Crawford - 04/17/2017
    zum pdf

    Feats for Races
    By Robert J. Schwalb and Jeremy Crawford - 04/24/2017
    zum pdf

    Revised Subclasses
    By Jeremy Crawford and Mike Mearls - 05/01/2017
    zum pdf

    Unearthed Arcana Update
    By Mike Mearls - 05/25/2017
    Mystic at the DM's Guild
    Artificer at the DM's Guild

    Revised Class Options
    By Mike Mearls and Jeremy Crawford - 06/05/2017
    zum pdf

    Greyhawk Initiative
    By Mike Mearls - 07/10/2017
    zum pdf

    Race Options: Eladrin and Gith
    By Mike Mearls with Jeremy Crawford - 09/11/2017
    zum pdf

    Three-Pillar Experience
    By Mike Mearls - 08/07/2017
    zum pdf

    Fiendish Options
    By Mike Mearls and Jeremy Crawford - 10/09/2017
    zum pdf

    Elf Subraces
    By Mike Mearls and Jeremy Crawford - 11/13/2017
    zum pdf

    Three Subclasses
    By Mike Mearls and Jeremy Crawford - 01/08/2018
    zum pdf

    Order Domain
    By Jeremy Crawford and Mike Mearls - 04/09/2018
    zum pdf

    Into the Wild
    By Mike Mearls - 02/12/2018
    zum pdf

    Centaurs and Minotaurs
    By Jeremy Crawford, Mike Mearls, and James Wyatt - 05/14/2018
    zum pdf
    Zuletzt geändert von Trollchen; 16.05.2018, 08:25. Grund: Update
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    Kommentar


      #3
      Charakter Sheets

      Direktlink
      zu den "normalen" 5E Charakterbögen (zip Datei)
      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
      Georg Christoph Lichtenberg (1742 - 1799)

      Was nützt es, wenn wir mehrere Sprachen sprechen,
      solange wir nicht die Geduld aufbringen,
      einander zuzuhören...

      Art van Rheyn

      Kommentar


        #4
        Article Philosophy Behind Rules and Rulings
        Sage Advice
        By Jeremy Crawford - 02/16/2015

        Article Campaign Backbone
        Behind the Screens
        By Richard Whitters - 02/23/2015

        ArticleThe Rules of Spellcasting
        Sage Advice
        By Jeremy Crawford - 03/23/2015

        Article Unearthed Arcana: Waterborne Adventures
        Character Options for a High Seas Campaign
        By Mike Mearls - 05/04/2015

        Article Feats
        Sage Advice
        By Jeremy Crawford - 05/18/2015

        Article Modifying Classes
        Unearthed Arcana
        By Rodney Thompson - 04/06/2015

        Article The Village of Hommlet
        Cartoon Walkthrough
        By Jason Thompson - 06/05/2015

        Article Variant Rules
        Unearthed Arcana
        By Mike Mearls - 06/08/2015

        Article Basic Rules for Dungeons & Dragons
        TRPG Resources
        06/10/2015

        Article D&D Errata
        Player's Handbook
        By D&D Team - 06/10/2015

        Article Rules Roundup
        Sage Advice
        By Jeremy Crawford - 06/22/2015

        Sage Advice Compendium

        Ever since Sage Advice started in January, we’ve received requests to gather it in one place.
        We’ve listened and created the following PDF to make it easier for you to find answers to your questions:
        The PDF not only collects Sage Advice questions to date, but also lists the sources of the game’s official rules.
        Even better, we’ll expand that document every time we publish Sage Advice (the questions at the end of this column are also included).
        The PDF will effectively become the FAQ for the game.

        Spell Lists
        The Player’s Handbook gives you the spell lists of every spellcasting class, but sometimes you might want to find a spell using other criteria.
        This new PDF lets you find every ritual in one place, as well as look up spells by school of magic or by spell level:

        The PDF also includes new versions of the class spell lists, which tell you each spell’s school of magic and whether a spell is a ritual.
        This resource will be helpful for many of you, particularly those of you playing fighters who have the Eldritch Knight archetype,
        rogues who have the Arcane Trickster archetype, and warlocks who have the Pact of the Tome feature.

        Player’s Handbook Errata

        Here’s a link to the latest version of the Player’s Handbook errata document:
        The eagle-eyed Sam Simpson, a member of our customer service team, noticed that the document released on June 10
        missed a few details that appear in the third printing of the Player’s Handbook.
        As a result, we’ve updated the document to version 1.1 to be truly comprehensive.

        Here’s a list of the parts that have changed since version 1.0:
        • Ranger’s Companion (The document now clarifies that the beast can spend Hit Dice during a short rest.)
        • Wild Magic Surge (A surge can happen once per turn.)
        • Pact of the Tome (The chosen cantrips needn’t be from the same spell list.)
        • Suffocating (The words “or are choking” now appear in the first sentence.)



        Errata-Related Questions

        Why does the Player’s Handbook errata change X and not Y?
        The errata for the first printing of the Player’s Handbook sparked a number of questions.
        Why did we make the changes we made? Why didn’t we make other changes?
        Did we change certain things, such as Empowered Evocation, because they were overpowered?

        The answer to such questions is straightforward: we fixed mistakes in the text.
        The errata fixes text that was incomplete or off the mark in the original printing of the book.
        In the new edition, the errata process is strictly for the correction of such things.
        Rebalancing and redesigning game elements is the domain of playtesting, Unearthed Arcana articles,
        new design, and possible revision later in the edition’s lifespan.

        We play the game often, and we regularly review Twitter posts, Reddit discussions, website forums,
        survey results, emails, and customer service reports about the game.

        You have concerns about the contagion spell? We know about them.
        You feel the Beastmaster is underpowered? We’ve had our eye on that subclass for a while.
        In fact, we have a long list of things in the game that we keep an eye on
        and that we expect to experiment with in the months and years ahead.

        But that experimentation is unrelated to errata. Corrections—that’s what errata is about.
        If you read the errata document and think, “We were already playing Empowered Evocation the way it appears in the errata,”
        then the errata process is working as intended. It’s not intended to be filled with new design surprises.
        It’s meant to repair spots where we forgot to tell you something, where we inadvertently told you the wrong thing,
        or where some of you grasped our design intent and others didn’t, as a result of the text not being clear enough.

        Some monsters have resistance or immunity to damage from nonmagical weapons.
        How is that affected by the change to unarmed strikes in the PH errata?

        The change to unarmed strikes is related to a correction coming in the Monster Manual.
        As corrected, unarmed strikes aren’t weapons, but a character can use them to make melee weapon attacks.
        Such strikes aren’t meant to bypass a creature’s resistance or immunity to bludgeoning damage from nonmagical weapons.
        Here’s a simple fix to use until the Monster Manual errata is released:
        whenever a stat block refers to resistance or immunity to bludgeoning damage from nonmagical weapons,
        read that last part as “nonmagical weapon attacks.”

        About the Author
        Jeremy Crawford is the co-lead designer of fifth edition Dungeons & Dragons, as well as the game’s managing editor.
        He was the lead designer of the new Player’s Handbook and one of the leads on the Dungeon Master’s Guide.
        He has worked on many other D&D books since coming to Wizards of the Coast in 2007.
        You can reach him on Twitter (@JeremyECrawford).


        Article Rules Answers: August 2015
        Sage Advice
        By Jeremy Crawford - 08/17/2015
        This month’s questions and answers are now part of the Sage Advice Compendium (version 1.02).
        Zuletzt geändert von Trollchen; 11.09.2015, 03:06. Grund: Update!
        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
        Georg Christoph Lichtenberg (1742 - 1799)

        Was nützt es, wenn wir mehrere Sprachen sprechen,
        solange wir nicht die Geduld aufbringen,
        einander zuzuhören...

        Art van Rheyn

        Kommentar


          #5
          Podcasts

          Seite mit den gesammelten Werken

          Direkt verlinken möchte ich mal folgende:

          Events in the Forgotten Realms
          D&D Podcast
          03/06/2015
          Zum mp3

          Dungeon Masters Appreciated! Part 1
          D&D Podcast
          02/06/2015
          Zum mp3

          Dungeon Masters Appreciated! Part 2
          D&D Podcast
          02/20/2015
          Zum mp3

          Dungeon Masters Appreciated! Part 3
          D&D Podcast
          02/27/2015
          Zum mp3

          Events in the Forgotten Realms
          D&D Podcasts - 03/06/2015
          Zum mp3

          Adventure Time: Elemental Evil
          D&D Podcasts - 05/08/2015
          Zum mp3

          Virtual Tables & Board Games
          D&D Podcasts - 05/22/2015
          Zum mp3

          Legends and Scouts
          D&D Podcasts - 06/05/2015
          Zum mp3

          Article Streaming D&D on Twitch
          Behind the Screens
          By Greg Bilsland - 08/10/2015

          If you'd asked me five years ago whether streaming the Dungeons & Dragons tabletop game online
          would one day become "a thing," my response would have been a firm . . . "Maybe?"

          D&D can be a game of inside jokes, twisting continuity, and periodic lulls in action—not to mention that a single game session might run for hours.
          Would people want to sit and watch someone else’s D&D game when they could be playing their own game or watching Netflix?
          As it turns out, the answer is a resounding “Yes.” Livestreaming D&D has become increasingly popular,
          as the game goes from an activity played in living rooms, game stores, and basements to an activity shared across the Internet.
          (As a warning, some of the livestream channels and archives linked to in this article contain strong language.)

          It was the Acquisitions Inc. live game at PAX Prime in 2010 that first suggested the potential for livestreaming D&D.
          The popularity of that game and its followup games in 2011 and 2012 made it an easy decision for the Dungeons & Dragons team
          to start streaming D&D games online back in July of 2013, debuting Against the Slave Lords as part of the D&D Next playtest process.

          The Acquisitions Inc. live games had been an audio podcast for several years, but the subsequent rise of Twitch.tv,
          Google Hangouts on Air, and Ustream.tv made it suddenly practical for any D&D game to go fully online.

          The D&D games we livestreamed in summer 2013 were a testing ground for what would become our twenty-five-hour Extra Life livestream in November 2013.
          After that, we kept the livestreaming going, eventually revisiting Extra Life in 2014 and setting up a regular schedule of games for 2015.
          The full archive of Wizards livestream games includes the following:
          • Against the Slave Lords—a low-level game run by DM Mike Mearls, using the classic AD&D scenario and the D&D Next playtest rules.
          • The Lich-Queen’s Beloved—a high-level game run by Rodney Thompson, who converted the popular Dungeon adventure to the D&D Next playtest rules.
          • D&D Extra Life 2013—a twenty-five-hour D&D game featuring the Ghosts of Dragonspear Castle adventure.
            The game was run by me, and the team raised over $21,000 for Children’s Miracle Network Hospitals.
          • Scourge of the Sword Coast—a low-level game with me as DM, using the D&D Encounters adventure.
          • Lost Mine of Phandelver—a low-level game run by me, using the Dungeons & Dragons Starter Set adventure.
          • The Rise of Tiamat—a mid-level game using the second Tyranny of Dragons adventure, run by Rodney Thompson.
          • D&D Extra Life 2014—our second twenty-five-hour D&D game, featuring the first Tyranny of Dragons adventure, Hoard of the Dragon Queen.
            The game was run by me, and the team raised $85,000 for Children’s Miracle Network Hospitals.
          • Princes of the Apocalypse—a game using the hardcover adventure from the Elemental Evil storyline, featuring D&D brand manager Chris Lindsay as DM.
          • The Temple of Elemental Evilthe classic AD&D adventure converted to fifth edition D&D by DM Mike Mearls.


          HOW TO LIVESTREAM D&D

          I’m not an expert on streaming compared to many of the excellent folks out there running popular video games such as League of Legends, Dota 2, and Minecraft.
          However, a lot of the rules for video game streaming hold true for tabletop. If you’re interested in getting your own D&D stream going, here are some things to keep in mind.

          Audio is Everything

          You don’t need a mixer or a set of lavalier lapel microphones to have great audio. Any low- to mid-range microphone with a good surround setting can do the job.
          For my home game, I’m fond of Yeti microphones for their simplicity. Make sure you test the audio on your streaming program before you start,
          and shut down any other microphone inputs (such as your computer’s built-in mic or the built-in mics on your web cams), unless you have a mixing board or an equivalent app.

          Video is a Close Second

          Viewers are typically more willing to tolerate substandard video compared to audio. Still, it’s worth investing in an affordable mid-range webcam.
          I like the Logitech HD Pro Webcam C920, which runs for under $70 on Amazon. In my home game, I use the Logitech for the players because it has a wide angle,
          and then use the built-in camera on my Mac for the DM camera. One thing to note: if you’re on a Mac like me, you’ll have limited USB inputs.
          A lot of USB splitters won’t accept more than one video signal, so if you’re using more than a couple of cameras, you’ll probably need a Mac docking station.
          Of course, if you’re livestreaming a game in which everyone is participating remotely, this is less of an issue.

          Software

          In my opinion, the best options for livestreaming software are Xplit for Windows users and OBS for Mac and Linux users.
          Both these programs are pretty straightforward. You’ll need your stream key, which you can get on Twitch by going to your dashboard and selecting the Stream Key tab.
          This key is what allows your software to talk to the streaming service. One major advantage of these services is the ability to use graphic overlays,
          which can include cool graphic frames, name plaques, maps, and other images you want to share with viewers.

          Services

          My experience is primarily with Twitch, so I can speak to that better than Ustream or Google Hangouts on Air.
          Twitch allows users to follow your channel and engage with the players through a chat.
          In my home livestream, we keep the Twitch chat posted up on a TV screen, so that players can respond to suggestions from the audience.
          The chat room helps foster a sense of community, which has been a huge part of the development of popular livestream games.
          If players aren’t in a shared space, you can use a third-party virtual tabletop service such as Fantasy Grounds or Roll20.net to facilitate play.
          To broadcast your D&D game from these services, use Xplit or OBS to transmit the window where play is taking place online.
          Alternatively, you can use these virtual tabletops to supplement your in-person games.

          For example, I use Chromecast to transmit my Roll20 virtual tabletop from my computer to my TV.
          Players and stream viewers can see the screen, and I can use a stylus to modify the maps and draw illustrations.

          Creating a Group and Community

          Living in Seattle and being part of Wizards of the Coast, I’ve never had a problem finding players interested in Dungeons & Dragons.
          As a result, whenever I set out to create a group for D&D livestreaming—whether it’s my home game, the D&D Extra Life team,
          or a Wizards livestream—I can try to create a group that’s entertaining.

          If you’re just interested in broadcasting your home group for fun, you needn’t worry about group composition.
          But if you’re going for viewership and entertainment value, you might consider player motivations (from the introduction of the Dungeon Master’s Guide)
          and having a mix of new and experienced players.

          In addition, having a space online where people can find your play schedule (such as a blog) or talk about your game (including Reddit or Obsidian Portal) can really help to foster community.
          If you’re part of the D&D Extra Life team, having a list of donation rewards can also give viewers a sense of participation in the game.

          Spread the Word, Keep a Schedule

          Keeping a regular schedule will help promote viewership, but you’ll also need to spread the word.
          Use TweetDeck to schedule tweets announcing your event in the time leading up to it, and try to avoid canceling games.
          Five players is a good number to shoot for, so that even if one or two people cancel, you can still play.
          Watch other tabletop game streams and interact with fellow D&D streamers to get them involved.

          OTHER STREAMS

          The Wizards of the Coast D&D Twitch channel broadcasts D&D games featuring members of WotC and D&D R&D, typically every other week.
          But you can also catch a number of other games online.
          • JP and our friends over at RollPlay have a variety of tabletop game streams, including a fifth edition D&D stream
            called the West Marches run by Steve Lumpkin, and one called Solum run by Neal Erickson.
          • Critical Role is a new D&D livestream on Geek & Sundry’s channel. Many of the players, including Dungeon Master Matthew Mercer, are voice actors.
            The game is typically on Thursday evenings.
          • ItsDatto is a Destiny streamer who also runs a semi-regular D&D game currently set in Baldur’s Gate. The games are typically on Saturday nights.
          • Neal also runs a D&D livestream game on Saturdays on his own channel called Age of Strife.
          • The Misscliks Twitch channel runs a D&D variant called Demigods regularly on Tuesdays.
          • Dragons of Miryndir is my home game, which I run semimonthly on Sundays on my personal Twitch channel. You can catch up on the archive here.
          • Dave over at Table_Topping runs a couple fifth edition D&D games, as well as Dungeon Master workshops.
            His channel has an interesting system for accruing “XP” for viewers.


          You can find more games currently streaming on Twitch in the Dungeons & Dragons category using the directory.
          The D&D Extra Life team will also be returning this year. This year’s game will be even longer, and will feature more participants.
          Whether you’re streaming the game or not, you can join now or catch the archive of the 2013 game and 2014 game.

          About the Author

          Greg Bilsland is digital marketing manager and senior owlbear wrangler for the Dungeons & Dragons R&D team.
          When he’s not wrangling, he spends his time gallivanting around the world, making costumes, and, of course, playing games.
          Follow him on Twitter at @gregbilsland.
          Zuletzt geändert von Trollchen; 11.09.2015, 03:13. Grund: Update!
          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
          Georg Christoph Lichtenberg (1742 - 1799)

          Was nützt es, wenn wir mehrere Sprachen sprechen,
          solange wir nicht die Geduld aufbringen,
          einander zuzuhören...

          Art van Rheyn

          Kommentar


            #6
            Spielleitung

            Article The Public Dungeon Master
            Behind the Screens
            By Chris Tulach - 08/31/2015

            “I met you five minutes ago, but I’ll traverse the depths of the Abyss to bring you back out alive.”


            Yeah, it can seem weird. Have a table of total strangers sit down to play Dungeons & Dragons together.
            After all, D&D is by and large a social game—something that can be made or broken by the personalities at the table.
            By complicating that cauldron of human interaction with the unknown wants and desires of people you’ve just met,
            you might be setting yourself up for a challenging few hours even as a player.


            But now imagine you’re the Dungeon Master running that game. Five players sit down at your table, each with their own expectations.
            None of them have ever met the others, and none of them know you any more than they know the person who ran their last session.


            So why step out into the unknown? Why take up the challenge of being a Dungeon Master in public for a group of “randoms”?


            Because it can be incredibly rewarding, opening up the opportunity for you to learn about other approaches to play—and to maybe even create new friendships by the end of your session.
            Playing and running D&D games with the same group of players over and over again is comfortable, relaxing, and a lot of fun.
            But it doesn’t challenge you to grow as a DM as quickly as running games for the masses.
            You might be exposed to more approaches to D&D during a single weekend at a convention than you would during an entire year of running your home game.
            You can become more proficient in understanding different player motivations and how to reward them (as discussed in the “Introduction” to the Dungeon Master’s Guide).
            You can learn how to create a memorable experience in a short time frame by learning to run games as the equivalent of a long sprint instead of a marathon.


            If you’re interested in the challenge, here are some tips for running public events.
            BE PREPARED

            Make sure you’re even more prepared than you would be for your home game.
            Most of the time, I can run a session of a home game with one page of notes and a few monsters bookmarked, because I know that my players can be counted on to fill in the rest.
            But that’s just not going to fly when I run games in public.


            If you’re using published adventure material, read the material over. Then reread it and make notes or highlight important elements that you want to emphasize.
            I find that combat is usually pretty easy to run once I understand what’s happening tactically, but interaction and exploration often need a bit more flourish.
            I like to use small hooks to help me roleplay important NPCs, assigning them the feel of TV, movie, or novel characters I want to emulate.
            I also like to leave notes for myself to enhance the mood when the adventure moves into certain areas. For example, “In the tomb, speak quieter and slower.”


            Your normal DM supplies are probably serviceable for a public game. But during your prep, start to think about what the other players might expect.
            For example, I often don’t use a tactical map for my games, but I’ve run into a lot of convention players who really want that level of detail during combat.
            Think about bringing a tactical map, a wet-erase vinyl mat, or even paper grids along just in case the group wants to move into a more precise tracking of position during battle.


            Lastly, make sure you bring things appropriate to your time spent at the gaming table.
            If you’re going to run a two-hour game, you probably don’t need to worry about having water and snacks on hand, since you’ll be done before you know it.
            But if you’re going to be DMing a game all day long, make sure you have stuff to eat and drink in your gaming bag,
            and arrange with the other players for the table to take breaks as you think it appropriate.

            SHOWTIME

            When you get to your event, make sure you arrive at your area a little earlier than your start time.
            Most organizers will be ready for you fifteen to thirty minutes prior to the actual start of your session.
            I can’t emphasize enough how much timeliness can affect the mood of the players.
            Your goal should be to have your space set up and ready to receive players before they get to your table.
            After all, you want to play host to the players, and a good host is never late.


            After you’re set up, make sure you welcome the players and introduce yourself. Then have the players make their own introductions.
            You can have the players give character introductions as well. Keep them brief, but make sure each player gets a little time to speak to the group.
            First impressions are important, since they can set the tone for the whole session.


            You probably don’t have time to get into long conversations about what the players value most in their own D&D games,
            so try to be perceptive during introductions and the first few minutes of the session.
            For example, if you notice one player really getting into character during his or her introduction, make sure to have a memorable NPC interaction with that player.
            Players who give short introductions (especially those who simply read off details from a character sheet) might be more inclined to other aspects of the game, like exploration or combat.
            Try to suss out each player’s motivation, and make notes to remind you about those motivations while you play.
            You won’t always be 100 percent on target, but you can probably get close.


            If you’re terrible at remembering names (as I am), make sure players have their names visible—either on table tents or badges if possible.
            Calling people by either their real-world names or their character names helps to create a connection that can put a group of strangers at ease.
            I often start a game by using the players’ real-world names during introductions.
            Then once we’re in the thick of the game, I call on them by their characters’ names.


            During the session, be mindful of your time. Most public games are on a strict time schedule; some players might have another game to play immediately following your session,
            or the organizer might need your table right after your scheduled time to set up for the next Dungeon Master. Make sure you pace the adventure appropriately.
            You’ll occasionally have to remove or abbreviate elements if the players are dragging along in certain sections,
            or you might have to slow things down by introducing an interesting NPC or location feature for the players to interact with.
            As a rule, try to wind down fifteen to thirty minutes before the end of your allocated time. That gives everyone a few minutes to pack up and say their farewells.


            Once you’ve finished, thank your players for participating. In order to facilitate a speedy exit from the table, I ask players to help clean up if the space is messy or cluttered.
            Double check with the players to make sure they’ve written down any rewards their characters received if they’re playing in an ongoing campaign such as the D&D Adventurers League.
            If you and your players have the time, feel free to talk after your game, but be mindful about the table’s future use.
            If you think your space is going to be used right away for another session, clean up, head out, and then chat somewhere else.

            WHAT DO I RUN?

            If you want to try being a Dungeon Master in public, here are some tips on what kind of content works well for your first few games.
            The same advice applies whether you’re selecting something already published or creating your own adventure.


            • Keep it short. Even if the adventure seems too short for the time allotted, it’s a better choice than something that might run long.
              It’s much easier to pad a short adventure with fun interaction than to look for ways to cut a longer adventure to speed it up.
            • Keep it straightforward. Many people find that adventures with lots of combat are easier to run than adventures with a ton of interaction.
              However, you might be the kind of DM who likes interaction, knowing that slipping into the roles of various NPCs makes it easy for you to keep the game moving.
            • Choose a low-level adventure, and use pregenerated characters whenever possible. It’s easier to predict how the adventure might play out when the character options are limited.

            D&D Adventurers League adventures often meet these criteria. If you’d like to run one, simply talk to your D&D event organizer and they can give you access to it.
            Or you can get Harried in Hillsfar, the introductory adventure for the Rage of Demons storyline season, through the Dragon+ app right now!


            About the Author: Chris Tulach is an organized play program manager for Wizards of the Coast, responsible for creating in-store and convention play programs
            such as D&D Encounters and the current D&D Adventurers League system for the fifth edition of Dungeons & Dragons.
            A gaming convention veteran, Chris has been involved with D&D organized play for over twenty years, and has been a Dungeon Master for over thirty years.
            He lives in Renton, Washington.
            "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
            Georg Christoph Lichtenberg (1742 - 1799)

            Was nützt es, wenn wir mehrere Sprachen sprechen,
            solange wir nicht die Geduld aufbringen,
            einander zuzuhören...

            Art van Rheyn

            Kommentar


              #7
              Mal als neuen Beitrag:
              Ich hab mir die Regelwerke jetzt bestellt
              (ob das Angebot in einiger Zeit noch günstig ist, müsstet ihr selber vergleichen ),
              dauert aber noch einige Wochen ("Warten auf Nachdruck"), aber immerhin habe ich die einigermaßen bezahlbar gefunden und dachte mir, ich geb den link mal weiter, weil die Sachen ja derzeit je nach Anbieter brutal teuer sind (Dollarkurs, Shipping, leere Lager...).
              Auf fantasywelt.de sind sie derzeit! günstiger als bei anderen Anbietern, wo ich geguckt habe.
              Sowas ist aber halt situativ und muß nicht so bleiben.
              Also besser noch mal selbst vergleichen.
              "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
              Georg Christoph Lichtenberg (1742 - 1799)

              Was nützt es, wenn wir mehrere Sprachen sprechen,
              solange wir nicht die Geduld aufbringen,
              einander zuzuhören...

              Art van Rheyn

              Kommentar


                #8
                AnguyX spricht in diesem Hangout über eine Stunde lang über D&D 5E
                ...
                Edit: Der youtube Kanal von Anguy hat sich radikal geändert, die Rollenspielsachen sind alle weg und er ist auch als Nutzer im Nerdpol
                mittlerweile (wohl selbst veranlasst) gelöscht oO Also hab ich das hier dann auch entfernt, bringt ja keinem mehr was

                Ansonsten hörenswert Darkside Journey

                Darkside Journey - Spezial 1: Unboxing D&D 5th Edition Starter Set



                Veröffentlicht am 08.07.2014
                Wir unboxen das D&D Starter Set. Was hat die neue Edition des größten Fantasy-Rollenspiels wohl zu bieten?
                Tja.. angucken... und die gekonnte Kameraführung sowie die teilweise überragende Soundqualität genießen

                Darkside Journey - Episode 28: D&D 5th Edition, Campaign Cartographer etc.



                Veröffentlicht am 12.07.2014
                Quasi tatsächlich 28!

                In dieser Episode der Darside Journey geht es quasi tatsächlich nicht nur um die 5. Edition von D&D
                sondern auch um den Campaign Cartographer und um Hero Labs sowie Realm Works...
                also eigentlich um Alles, was man so quasi tatsächlich zum leiten und spielen bracht. Habt Spaß!
                Darkside Journey - Episode 29 D&D Playtest, Shadowrun Street Grimoire



                Veröffentlicht am 17.07.2014
                Absolut magisch!

                Die 29. Episode steht erneut ganz im Zeichen der Rollenspiele.
                Ingo und Niko lassen die ersten Eindrücke der D&D Proberunde Revue passieren.
                Was genau in den „Lost Mines of Phandelver" abgeht wird zwar noch nicht verraten
                wohl aber wie sich die neue Edition so in Aktion anfühlt.

                Außerdem hat Catalyst das neue Street Grimoire für die 5. Edition von Shadowrun auf den Markt geschmissen
                und erlaubt einen Einblick in die 6. Welt im Jahre 2075. Was wir davon halten und ob sich eine Anschaffung lohnt,
                erfahrt ihr in den nächsten 67 Minuten und 26 Sekunden.

                03:09 D&D
                31:23 Shadowrun "Street Grimoire"
                Zuletzt geändert von Trollchen; 14.07.2018, 02:20. Grund: Siehe Text
                "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                Georg Christoph Lichtenberg (1742 - 1799)

                Was nützt es, wenn wir mehrere Sprachen sprechen,
                solange wir nicht die Geduld aufbringen,
                einander zuzuhören...

                Art van Rheyn

                Kommentar


                  #9
                  DawnforgedCast mit seinem Live Stream, wie man das Spiel in der 5ten Edition denn so spiele

                  How to Play Dungeons and Dragons



                  Begonnen am 22.05.2015
                  A few D&D beginners and I sit down to create characters
                  and play a brief session intended to teach the 5th Edition system.
                  DawnforgedCast
                  (5E D&D) How to Multiclass Two Spellcasting Classes



                  Veröffentlicht am 30.09.2015
                  In this video we go over all that you'll need to properly set up a character who has multiclassed with two caster classes.
                  You'll find most of the information on page 164 of the Player's Handbook but we take a little time with a sample character to showcase it.
                  Please feel free to leave any lingering questions in the comments below!
                  Nerdarchy
                  Discussing Multi-Classing in 5th Edition Dungeons and Dragons with Scott Garibay
                  Zuletzt geändert von Trollchen; 12.04.2016, 16:41. Grund: Videoserie gelöscht, die offline genommen wurde
                  "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                  Georg Christoph Lichtenberg (1742 - 1799)

                  Was nützt es, wenn wir mehrere Sprachen sprechen,
                  solange wir nicht die Geduld aufbringen,
                  einander zuzuhören...

                  Art van Rheyn

                  Kommentar


                    #10
                    DawnforgedCast
                    5th Edition D&D vs. Pathfinder - The Debate



                    Veröffentlicht am 04.06.2015
                    Adam and I weigh in on our thoughts on the pros and cons of Pathfinder and Dungeons and Dragons.
                    This is not a debate on which is better, neither can win that generally, but rather on specifics.
                    We focus on discussing which system is the better choice for new players, which offers more customization,
                    which fosters more roleplaying and our general impressions of the systems so far...
                    and we'd love to hear your thoughts as well! Please leave them in the comments below!
                    DawnforgedCast
                    Pathfinder or Dungeons & Dragons?



                    Veröffentlicht am 19.08.2015
                    Which should I play? In this video I go through my pros and cons for each system,
                    what you'll need to play both and a few other thoughts to help you better decide which of the two
                    biggest fantasy tabletop rpgs to spend your time and money on.
                    I welcome your questions and thoughts in the comments below!
                    Nerdarchy
                    What Nerdarchy Hates About 5E D&D



                    Veröffentlicht am 06.08.2015
                    What Nerdarchy Hates About 5E D&D
                    Nerdarchy has been playing 5th edition dungeons and dragons for a year as of this video.
                    Of all the editions of Dungeons and Dragons 5e is by far our favorite.
                    That being said there are somethings we are unhappy about in 5th.
                    No surprise there for RPG games there is always something you are going to disagree with or have a difference preference in gaming style.
                    Hey but this is what house rules are for. We are hoping wizards of the coast will fix some of these things which we consider a bit of glitch.
                    We also recognize the difference between fluff (story) and crunch (game mechanics), because story can always be changed or rewritten.
                    Tabletop Gaming with Juce
                    VR: What Nerdarchy Hates About 5E D&D



                    Live übertragen am 06.08.2015
                    What Nerdarchy Hates About 5E D&D?
                    I chose to do a VR to this because there are few videos that have driven me to really want to take a jab at the video.
                    This is right up there with TtheWriters video review of 5e, and Spoony's 5e "review" which was more of a skim through and smell video.
                    Und um nicht bloß dagegen zu sein noch seine "Liste"
                    My Version Things I Dislike About DnD 5e



                    Live übertragen am 07.08.2015
                    Nerdarchy did their version of things they dislike about Fifth Edition Dungeons and Dragons so I had to follow suit.
                    In this video I mention a few things that came to mind which I do not like about the newest version of the worlds most popular pen and paper rpg.
                    Nerdarchy
                    Best Game for You 5E D&D or Pathfinder| D&D Discussions



                    Veröffentlicht am 05.04.2017
                    Not all tabletop rpgs are the same.
                    The trick is finding the game and play style that matches you.
                    Some role-playing games are rules heavy or light.
                    Games like Dungeons and Dragons or Pathfinder are very combat centric
                    while role-playing game like world of darkness tends to be more story driven.
                    Yet you could either kind of rpg game no matter the system.
                    The gaming group has to come to a conses as to what is fun them and play table role-playing game.
                    That is the system and genre the DM or GM is going to get the out of their players.
                    Zuletzt geändert von Trollchen; 06.04.2017, 01:38. Grund: Video ergänzt
                    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                    Georg Christoph Lichtenberg (1742 - 1799)

                    Was nützt es, wenn wir mehrere Sprachen sprechen,
                    solange wir nicht die Geduld aufbringen,
                    einander zuzuhören...

                    Art van Rheyn

                    Kommentar


                      #11
                      Nerdarchy
                      Converting D&D Published Adventures to 5th Edition Dungeons and Dragons Modules| Game Master Tips



                      Veröffentlicht am 15.07.2015
                      Converting D&D Published Adventures to 5th Edition Dungeons and Dragons Modules| Game Master Tips
                      It's time for some Dungeon Master Tips when it comes to converting modules from previous editions of Dungeons and Dragons into 5e D&D.
                      A Nerdarchy viewer requested help with converting his old D&D mods into 5e.
                      There a ton of old school published adventures out there by companies like wizards of the coast, TSR, Paizo,
                      and bunch of third party companies from he D&D 3.5 OGL days to tap into so why not.
                      I think this version of D&D is one of he easiest to convert over to.
                      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                      Georg Christoph Lichtenberg (1742 - 1799)

                      Was nützt es, wenn wir mehrere Sprachen sprechen,
                      solange wir nicht die Geduld aufbringen,
                      einander zuzuhören...

                      Art van Rheyn

                      Kommentar


                        #12
                        Nerdarchy
                        How to Reskin D&D Character Classes| Game Master Tips



                        Veröffentlicht am 31.12.2015

                        Often we get comments or e-mails asking us how to recreate a class from Pathfinder or one of the other editions of dungeons and dragons.
                        In response we've a video giving our tips,tricks, and advice on how to apply some fast and dirty dungeon mastering help
                        create new character classes out of the ones in the 5th edition dungeons and dragons players handbook.
                        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                        Georg Christoph Lichtenberg (1742 - 1799)

                        Was nützt es, wenn wir mehrere Sprachen sprechen,
                        solange wir nicht die Geduld aufbringen,
                        einander zuzuhören...

                        Art van Rheyn

                        Kommentar


                          #13
                          Roll20.net passt sich den neuen Gegebenheiten der Open gaming Licence an und integriert einiges

                          Mehr zu roll20.net hier:
                          [Info] Der virtuelle Tisch im Internet: Roll20.com

                          Aber was ich eigentlich wollte,
                          kam eben via email Newsletter:

                          Since the release of SRD5, the Roll20 team has been focused on bringing 5th Edition content to the site.
                          Today, we are excited to share the launch of the 5th Edition OGL Character Sheet by Roll20 and the 5th Edition SRD Compendium available to all Roll20 users!

                          5th Edition OGL Character Sheet & SRD Compendium





                          The new 5th Edition OGL Character Sheet by Roll20 is fast, utilizes our new Sheet Workers Scripts, and was designed to feel familiar to any 5th Edition player.
                          The 5th Edition SRD Compendium brings the complete rules for the 5th Edition SRD to you!
                          Search by category or keyword for references to anything from the SRD5!

                          For all the details of the sheet and a full overview of all the features it has, see the official page on our wiki (still a work in progress).

                          Sheet + Compendium = Amazing

                          As you can see in the video above, together these two new tools are a GMs delight!
                          Starting now, if you are using the new 5th Edition OGL by Roll20 Sheet in your game, you’ll find a new tab on the right sidebar -- the Compendium!

                          Visit our blog for more details on these exciting new tools or head to the forums to provide feedback and find the full technical rundown from Riley!

                          As always, thank you for being a part of our community. We appreciate you and are very excited to see how you use these new tools!

                          Happy gaming!

                          Stephanie
                          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                          Georg Christoph Lichtenberg (1742 - 1799)

                          Was nützt es, wenn wir mehrere Sprachen sprechen,
                          solange wir nicht die Geduld aufbringen,
                          einander zuzuhören...

                          Art van Rheyn

                          Kommentar


                            #14
                            WASD20
                            How to Play D&D part 1 - A Sample Game Session



                            Veröffentlicht am 10.04.2015
                            The first video in a new series for beginners, in this one we'll cover some of the basics rules of Dungeons & Dragons 5th edition
                            and run through a short actual game session. You learn about: the role of the DM, narrating your actions, skill checks, saving throws and making an attack.

                            The new beginner's guide to D&D 5E on my site can be seen here: http://www.wasd20.net/?page_id=98
                            How to Play D&D part 2 - The Sample Session Continues!



                            Veröffentlicht am 14.04.2015
                            In this episode we'll learn how combat works in Dungeons & Dragons 5th edition as we continue our sample session.
                            The adventure continues as Aerdon will meet Elosk the man eater. One of them won't walk away!
                            Topics covered: surprise round, initiative, actions in combat, making an attack, armor class.
                            How to Play D&D part 3: Magic!



                            Veröffentlicht am 27.01.2016
                            How to Play D&D returns to teach how magic works in the game!
                            Another sample Dungeons & Dragons 5th edition game session with rules explanations along the way.
                            Enjoy, and make sure you are subscribed so you don't miss out on part 4 (coming soon)

                            The Beginner's Guide to D&D 5E: http://www.wasd20.net/resources/begin...
                            How to Play D&D part 4: The Magic continues!



                            Veröffentlicht am 10.02.2016
                            How to Play D&D returns to teach how magic works in the game!
                            Part 4 continues the Dungeons & Dragons 5th edition game session we started in part 3 with more rules explanations along the way.
                            Enjoy!

                            The Beginner's Guide to D&D 5E: http://www.wasd20.net/resources/begin...
                            "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                            Georg Christoph Lichtenberg (1742 - 1799)

                            Was nützt es, wenn wir mehrere Sprachen sprechen,
                            solange wir nicht die Geduld aufbringen,
                            einander zuzuhören...

                            Art van Rheyn

                            Kommentar


                              #15
                              Das Konzept von Minions (D&D 4E) auch in der fünften Edition?

                              Own this domain today. We make your shopping experience easy. Friendly and quick customer service.


                              Ein Spell Index:
                              Dungeons and Dragons 5e, D&D - Save them to a spellbook or print them as spell cards,
                              "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                              Georg Christoph Lichtenberg (1742 - 1799)

                              Was nützt es, wenn wir mehrere Sprachen sprechen,
                              solange wir nicht die Geduld aufbringen,
                              einander zuzuhören...

                              Art van Rheyn

                              Kommentar

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