Seite 1 von 3 123 LetzteLetzte
Ergebnis 1 bis 10 von 30

Thema: [D&D 5E Eberron] Unearthed Arcana und was es bislang sonst so gibt (wenig)

  1. #1
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    [D&D 5E Eberron] Unearthed Arcana und was es bislang sonst so gibt (wenig)

    Für Eberron gibt es ein tolles Hintergrund Buch (sogar in deutsch!) und massig Material für D&D 3.5 (Eberron Collectors Guide)
    (besonders erwähnenswert Spieler Handbuch (deutsch), Sharn - Stadt der Türme (deutsch), City of Stormreach und Races of Eberron)
    ein weiteres Kampagnenbuch für D&D 4 (Campaign Guide und Players Guide),
    aber dazu dann nimmer allzu viel und bislang bloß einen Artikel zu D&D 5E in Form eines Unearthed Arcana pdf.
    Edit: Bemerkenswert wäre, dass der Artificer als auch der Mystic (aka Psionic) zwischenzeitlich überarbeitet wurden:
    http://dnd.wizards.com/articles/unea...-arcana-update
    (Beide stehen zwischenzeitlich in der DMsGuilde zum kostenfreien Download bereit).
    Für Kalashtar gibt es noch nichts semi offizielles, das beste, was ich gefunden habe wäre hier
    Allgemein gefällt mir die Seite ziemlich gut, auch die Rassenübersicht
    http://www.eberron5e.com/


    Nerdarchy
    Unearthed Arcana: Eberron Review for Dungeons and Dragons 5th Edition



    Veröffentlicht am 09.02.2015

    Nerdarchy assembles talk about the newly released Unearthed Arcana PDF from Wizards of the Coast for 5e D&D.
    The free Eberron PDF covers the Races of Eberron- Changling, Shifter, and Warforged, Artificer as a wizard tradition,
    and Dragon Marks and the Dragon Marked houses.

    The PDF very sort and to the point only really giving the mechanics for the new 5e flavored Eberron campaign setting information.
    I'd consider everything to be in play test mode. There is enough there to play a Eberron game and have the feel of that world.
    It's a great place to start for Dungeons and Dragons 5th Edition Eberron I can't wait to see what the finish product looks like.

    http://dnd.wizards.com/articles/feat...arcana-eberron
    D&D Campaign Settings- Eberron In the Shadow of Unearthed Arcana Nerdarchy Talks Eberron



    Veröffentlicht am 16.02.2015

    Nerdarchy gathers to discuss on of their most beloved Dungeons and Dragons campaign settings.
    Eberron introduced so many cool and interesting things to D&D or put a new spin on old ones.
    It has- new D&D races changlings, Kalashtar, shifters, and warforged a new class the artificer, dinosaur riding halflings, and so much more.
    It is a D&D world that has everything and some how makes it feel like everything actually belongs there.
    Feel free to tell us you eberron stories down in the comments below.
    Geändert von Trollchen (03-08-17 um 21:32 Uhr) Grund: Links ergänzt
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  2. #2
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5
    Der Meister selbst - Keith Baker - hat auf seinem Blog aber noch regelmäßig Artikel zu Eberron,
    zwar sind seine Ansichten nicht verbindlich, bieten aber gute Ansätze.

    http://keith-baker.com/dragonmarks-e...es-in-eberron/

    The original Eberron Campaign Setting promises “If it exists in D&D, then it has a place in Eberron.”
    Over the years, one of the most common questions I’ve heard is “How do I use (insert unusual race) in Eberron?”
    How would people react to an Illumian in Sharn? Where would you put a Goliath?


    Recently I’ve been talking with Ruty Rutenberg of Eberron livestream Maze Arcana about tieflings and aasimars;
    over in Facebook’s Eberron Enthusiast group, someone was asking about playing an imp.
    In the weeks ahead I may look more closely at specific races and how I’d use them.
    As a general rule, I prefer to avoid adding too many new races to the common tapestry of the world.
    In my mind, the streets of Fairhaven don’t look like a Mos Eisley cantina.
    I prefer to focus on fewer races but to make sure each one has a strong place.
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  3. #3
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5
    Eldeen Reaches

    http://keith-baker.com/catching-up-and-the-eldeen/

    The critical thing to understand is that the split between Aundair and the Eldeen wasn’t a spur of the moment decision during the Last War.
    The bandits were the excuse but not the root cause. Instead, it was the culmination of events that had been brewing for a thousand years.
    The Wardens of the Wood predate Galifar, and always had ties to the people of the Reaches. Galifar united the Five Nations by conquest.
    His daughter Aundair was set over the northeast, and she sought to instill her values in the people of the region:
    her love of education, civilization, and arcane magic.

    But the further you get from Fairhaven, the more people hold to the old ways.
    When the Eldeen Reaches seceded from Aundairan, they weren’t suddenly allying with mysterious druids they knew nothing about;
    they were throwing off centuries of oppression and returning to their ancestral roots.
    How has having Droaam as a new neighbor and influenced the Reaches?

    Before she joined her sisters as a ruler of Droaam, Sora Maenya was the Terror of the Towering Woods.
    She’s not a new threat, and the Towering Woods have never been safe.
    That’s why the Wardens of the Wood exist: to protect outsiders from the wood, and to protect the wood from outsiders.
    They’ve clashed with the Znir Pact and the Wind Howlers long, long before Droaam ever existed.
    If anything, hostilities between the Reaches and Droaam have probably DROPPED since Droaam became a nation
    as the Daughters have tighter control over forces that would have otherwise engaged in random raids and skirmishes.
    Im Blog steht freilich noch vieles mehr
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  4. #4
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  5. #5
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    The Lords of Dust

    Im Blog steht dazu einiges

    http://keith-baker.com/eberron-flash...lords-of-dust/

    The Lords of Dust is an alliance of fiends—mostly rakshasa, as they are the most common native fiends
    of Eberron—who serve the interests of the fiendish Overlords of the Age of Demons.
    There were originally approximately thirty of these Overlords.

    Their power was equivalent of that of gods in most other settings.
    Most exerted influence over a region akin to a large modern nation, but some had more subtle influence reaching across the entire world.
    Overlords are part of the very fabric of reality, and they cannot be destroyed any more that you can destroy death or treachery.
    They can only be bound, and that only with the guidance of the Prophecy.
    The only known force capable of binding them is the Silver Flame, which was created by the sacrifice of the Couatl host,
    a sacrifice that created an immortal force of light to contain the immortal force of darkness.
    Is there a list of all the rajahs already published somewhere? With the rajahs theme, location and where to find the full writeup?
    I’ve never done it. However, Lord Gore at the WotC forums put together this list, which may be the most comprehensive around;
    I’ve updated it with Overlords mentioned since it was written.



    1. Bel Shalor, the Shadow in the Flame (Tamor Hills, Khorvaire) ECG page 29
    2. Dral Khatuur, the Heart of Winter (Frostfell) female overlord Druid 25/Sorcerer 15/Frost MageFb 10 Death, ColdFb, WinterFb unpublished
    3. Eldrantulku the Oathbreaker (unknown) NE male overlord rogue 15/sorcerer 15/mindbenderCAr 10 CorruptionBoVD, Trickery Dragon 337 pages 63, 69-70
    4. Katashka the Gatekeeper (Lair of the Keeper, Khorvaire) LE male overlord cleric 8/wizard 8/true necromancerLM 14 Deathbound, UndeathECS DoE page 36, Dragon 337 page 70, ECG page 30
    5. Rak Tulkhesh, the Rage of War (Khorvaire) NE male overlord fighter 15/blackguard 10/cleric 15 Destruction, War; Dragon 337 pages 65, 70; ECG page 31; Eye on Eberron, Dragon 314
    6. Ran Iishiv the Unmaker (Korrandar, Sarlona) SoS page 12
    7. Sakinnirot the Scar that Abides (Stormreach, Xen’drik) CoS page 156
    8. Shudra the Fleshrender (Mel-Aqat, Xen’drik) PGtE page 155, TFoW page 127
    9. Sul Khatesh the Keeper of Secrets (Arcanix, Khorvaire) LE female overlord wizard 36/archmage 4 Knowledge, Magic CoS 89, Dragon 337 pages 60, 68; ECG pg 31
    10. Tiamat, the Daughter of Khyber (Pit of Five Sorrows, Argonnessen) DoE page 9
    11. Tul Oreshka, the Truth in the Darkness (unknown) CE female overlord bard 20/wizard 10/loremaster 10 Madness, ShadowECS Dragon 337 pages 64, 70
    12. Masvirik the Cold Sun (Haka’Torvhak, Q’Barra); Dungeon 185 (DDI)
    13. Unnamed (Krertok Peninsula, Sarlona) SoS page 12
    14. Unnamed (Sustrai Mor, Sarlona) SoS page 91
    15. Unnamed (Tempest’s Isle, Lhazaar Principalities) PGtE page 99 possibly a rajah
    16. Yad-Raghesh (The Vale of the Fallen Rajah, Argonnessen) colossal two-headed overlord DoE page 50 “dead”
    17. The Spinner of Shadows (Xen’drik), DDO


    I believe that Sul Khatesh is the only one that’s received a complete 3.5 writeup, in Dragon 337.
    I’ll also note that I prefer the term Overlord to rajah. “Rajah” tends to get subsumed into “rakshasa rajah”—and while the Overlords rule the rakshasa,
    they are not themselves rakshasa.


    For you, how many overlords do exist? There is 17 listed, that’s all? There is a couple more? 17 more? A hundred more?
    According to the Eberron Campaign Guide (page 30), “approximately thirty fiendish overlords are bound in Khyber.”
    If a Lord of Dust was killed, would the death be for good (akin to killing a demon in the Abyss) or would it reform somewhere?
    In Eberron, immortal spirits cannot be destroyed. Unless they are bound, they will always reform.
    This is true of every immortal from rakshasa to devils to quori.

    Depending on the type of immortal, it may not retain its memories after death and reincarnation.
    This is true of quori, and it’s why the Dreaming Dark seeks to exterminate the Kalashtar quori – so they can be reintegrated and reborn as part of il-Lashtavar.
    With rakshasa, weaker ones generally lose memories, while strong ones (such as the Council of Ashtakala) will generally reform with memories intact.
    Now, there are ways to ensure that you destroy the memories, and ways to delay that reincarnation, and the key there is to know your Prophecy.
    The Overlords are themselves conceptual entities with no fixed form.
    The Lords of Dust article in Dragon 337 provided D&D 3.5 stats for Overlords, and noted that all Rajahs possess the following ability:

    Change Form (Su): A rajah can assume any form from Fine to Colossal size, or simply increase or decrease its own size.
    This is similar to polymorph, but the rajah retains the outsider type and use of all of its special attacks and qualities while in another form.
    The rajah can maintain a form until it chooses a new one.


    Overlords have PREFERRED forms – Tiamat likes her five-headed dragon – but an Overlord can take any form it wants.
    As a side note, per the classic myth, dragons as we know them were formed when drops of the blood of Siberys fell from the sky and struck Eberron.
    The different types of dragons are based on what the blood touched – so white dragons were born when the blood of Siberys struck ice, black dragons in the swamp, etc.
    How much do the Silver Flame church knows about the Lord of Dust and the Overlords?
    Do they know the organization, the names of the Overlords, that every demon is immortal,
    that every overlord can be set free following the path of the prophecy?


    Good question. The foundation of the modern church is Tira’s struggle with an Overlord.
    From that, it’s logical to conclude that anyone who knows the story of Tira knows the following things.


    • There are ancient and powerful demons bound by the Silver Flame.
    • It is possible for them to escape, and they have demonic minions working to help free them.
    • These arch-fiends cannot be destroyed, only bound; this is why Tira’s sacrifice was necessary.
    • We must all be vigilant and prepared to make our own heroic sacrifices to protect the innocent from these forces of evil.


    That much is common knowledge; it’s the basis of the faith.
    The greatest evil cannot be permanently destroyed; it can only be held at bay by the courage and sacrifice of good people.
    There are dangerous supernatural forces in the world scheming to do terrible things – fiends, undead, lycanthropes – and we need those
    with courage to take on the mantle of the templar and defend us from them.
    ...
    So: The Church knows there are demons active within the world.
    It even knows the names of some of these archfiends and their masters, along with stories about them that may or may not be true.
    These things are why the templars are always vigilant. We say that the purpose of the church is to defend the innocent from supernatural evil.
    This is a world where supernatural evil unquestionably exists. The Church trains exorcists because it knows they will be needed.
    But it doesn’t have perfect information about the enemy… all the more so because a particular cell of the Lords of Dust
    may literally have been laying dormant for the last thousand years waiting for the right moment to act.
    Does anyone in other planes care about Overlords?
    They’re so powerful that they could easily access dimensional travel and change things there.


    Their vast power is precisely why they CAN’T access dimensional travel.
    The most powerful spirits of planes are tightly bound to their planes; they are literally a PART of that plane, and they can’t separate from it.
    This is why the Quori can come to Eberron, but il-Lashtavar can’t… and why we have pointed out that the Daelkyr aren’t the most powerful spirits of Xoriat,
    but simply the most powerful entities that have come from Xoriat.
    Der Blog enthält natürlich wie gewohnt massig mehr an Informationen
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  6. #6
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    Dragonmarks: Thelanis and the Fey

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  7. #7
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    Eberron Flashback: Aberrant Dragonmarks

    http://keith-baker.com/eberron-flash...t-dragonmarks/

    Dragonmarks are mystical symbols that provide mystical power to the people that bear them.
    “True” dragonmarks are bound to bloodlines, and over time the dragonmarked houses have turn their mystical powers
    to industrial purpose and carved out economic empires. Such dragonmarks are reliable and useful, and largely have postive, constructive effects.

    But there’s another sort of dragonmark: twisted marks that are unpredictable in every way, and which grant powers that frighten and hurt others.
    Where the pure dragonmarks let their bearers heal and create, those who bear aberrant dragonmarks may produce fire, spread plagues, control minds, or worse.
    While aberrant dragonmarks often result when people of diferent dragonmarks bloodlines have children, they can manifest on anyone.
    There are many prejudices and superstitions tied to aberrant dragonmarks, and centuries ago there was a massive purge – the “War of the Mark” – that virtually
    wiped out the aberrant population. For a time, aberrant dragonmarks were just legend. Now they are beginning to return.
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  8. #8
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    Eberron Flashback: Aereni and Tairnadal

    Ein Blog über Elfen in Eberron aus der Sicht des Schöpfers

    http://keith-baker.com/eberron-flash...and-tairnadal/

    The elves of Eberron are divided into a number of distinct cultures.
    Most of the elves encountered in the Five Nations have some connection to House Phiarlan or Thuranni.
    Others are descended from exiles who fled in the aftermath of the war between the Undying Court and the line of Vol.
    However, the majority of elves in Eberron live on the island of Aerenal.
    There they are split into two primary cultures: the Aereni (subjects of the Undying Court) and the martial Tairnadal.
    One of the things that defines the elves is their relationship with death.
    Per 3.5 D&D rules, an elf can have a natural lifespan of up to 750 years, and is an “adult” at 110 years.
    I never liked the idea that an elf was literally a child for a century.

    Rather, I saw that 110-year mark as the age of the typical elven adventurer.
    In my Eberron, elves mature mentally at a rate similar to humans, perhaps a few years off.
    For me, the 110-year mark is driven by a society that places great expectations on its people.
    A post on the WotC boards mentions a traditional sushi chef who went through seven years of apprenticeship
    before he was allowed to go beyond preparing the rice.

    I see this principle extending to all levels of youth in Aerenal… intense, lengthy apprenticeships
    that focus with great intensity on every different aspect of a trade.
    Looking to an Aereni wizard, he might spend five years simply studying somatic components (mystical gestures)
    before ever learning to cast a spell. He would learn precise pronunciation of verbal components,
    and his fireball incantation would have the exact same accent as the elf who first devised the spell…
    and he might even learn the incantation from that elf.

    By contrast, a human wizard in Arcanix would learn that you can kind of fudge incantations
    if you find a pronunciation that resonates with your personal aura.
    Aerenal teaches perfect technique; Arcanix encourages you to MacGuyver a bit.
    FURTHER READING
    Unfortunately, many of the online articles once hosted by WotC have been removed from the internet.
    However, here’s some online articles that might prove interesting.


    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  9. #9
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5

    Dragonmarks 7/11/16: Druids

    http://keith-baker.com/dragonmarks-71116-druids/

    PRIMAL MAGIC
    In the previous Dragonmark, I wrote about the difference between arcane and divine magic.
    As I mentioned there, I prefer druidic magic to be an entirely separate path as opposed to a subset of divine magic – taking the 4E approach
    of making druids and rangers primal casters. If you believe the myth of the Progenitors, arcane and divine magic both draw on the power of Siberys,
    while primal magic is the power of Eberron – the world itself.
    This reinforces the idea that druidic magic is natural magic, and fundamentally different from either arcane magic or divine magic.
    Im Blog steht viel zu Druiden und Ranger als Naturbursche
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  10. #10
    Registriert seit
    Feb 2014
    Ort
    Main Kinzig Kreis
    Beiträge
    29.353
    Blog-Einträge
    5
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

Seite 1 von 3 123 LetzteLetzte

Ähnliche Themen

  1. [D&D 5E] Unearthed Arcana: Order Domain
    Von Trollchen im Forum D&D Dungeons and Dragons
    Antworten: 0
    Letzter Beitrag: 13-04-18, 00:05
  2. [Info] [D&D 5E] Unearthed Arcana Fiendish Options
    Von Trollchen im Forum D&D Dungeons and Dragons
    Antworten: 0
    Letzter Beitrag: 14-10-17, 07:06
  3. [Info] [D&D 5E] Unearthed Arcana - New Spells
    Von Trollchen im Forum D&D Dungeons and Dragons
    Antworten: 0
    Letzter Beitrag: 05-04-17, 01:57
  4. [Talk] [D&D 5E] Neue Feats im Unearthed Arcana
    Von Trollchen im Forum D&D Dungeons and Dragons
    Antworten: 4
    Letzter Beitrag: 03-12-16, 04:45
  5. [Talk] [D&D 5E] Unearthed Arcana Modern D20 for D&D
    Von Trollchen im Forum D&D Dungeons and Dragons
    Antworten: 0
    Letzter Beitrag: 10-08-15, 17:27

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •