DawnforgedCast
Women are Useless in AD&D and Other Interesting Facts!
Women are Useless in AD&D and Other Interesting Facts!
Veröffentlicht am 16.12.2015
Advanced Dungeons & Dragons - Old School System Review
Advanced Dungeons and Dragons came out in 1978,
building on the world-wide success of Dungeons & Dragons released shortly before that.
You might consider this 1E of D&D, though perhaps 1.5E is more accurate.
Whatever you call it it contains within it's pages the foundations for the game we play today.
Much of the framework is very similar between this and modern systems:
you have the six attributes, fantasy races, classes, hit points armor class, levels, monsters, dungeons and so on.
However some of the smaller details are very different:
playing a female character is actually a penalty, armor class goes down and to hit goes up, weapons have speed and a length in inches,
minimum attribute requirements for classes and a few other details that just might make you wonder how they ever played with such wacky rules.
Whatever your ideas about the system it remains our tabletop gaming heritage and in this review we cover the major differences between this and today's D&D.
Were you an original player, playing this when it came out? Is this the first you've ever heard of these rules?
Your contributive thoughts are welcomed in the Comments below.
Advanced Dungeons & Dragons - Old School System Review
Advanced Dungeons and Dragons came out in 1978,
building on the world-wide success of Dungeons & Dragons released shortly before that.
You might consider this 1E of D&D, though perhaps 1.5E is more accurate.
Whatever you call it it contains within it's pages the foundations for the game we play today.
Much of the framework is very similar between this and modern systems:
you have the six attributes, fantasy races, classes, hit points armor class, levels, monsters, dungeons and so on.
However some of the smaller details are very different:
playing a female character is actually a penalty, armor class goes down and to hit goes up, weapons have speed and a length in inches,
minimum attribute requirements for classes and a few other details that just might make you wonder how they ever played with such wacky rules.
Whatever your ideas about the system it remains our tabletop gaming heritage and in this review we cover the major differences between this and today's D&D.
Were you an original player, playing this when it came out? Is this the first you've ever heard of these rules?
Your contributive thoughts are welcomed in the Comments below.
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