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[D&D 5E] Curse of Strahd (What the Dice)

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    [Spielrunde] [D&D 5E] Curse of Strahd (What the Dice)

    What the Dice
    Curse of Strahd 1 - Welcome to Barovia (Part 1)



    Curse of Strahd 2 - Welcome to Barovia (Part 2)



    Live übertragen am 17.10.2016
    You awaken to darkness. Dust chokes the air and gasp for breath.
    You try to sit up, but you are trapped inside some kind of box.
    You can feel wood panels all around you in the shape of a coffin. You push on the lid, but it is locked.
    You try to push it open, but you’re nauseous and weak. You feel helpless and suffocated. Trapped.

    Then a cold voice whispers in your ears, just as if the creature is right there in the coffin next to you.
    “Welcome to Barovia, my new playthings. I will attend to you soon.” Mocking laughter then echoes and fades into silence.
    You are alone once again in the darkness. Your air is almost gone.
    You feel dizzy and the sound of your own heartbeat is thundering in your ears, getting slower and slower and slower...

    Dungeon Master - Devin Watkins
    Luko Marabunta - Josh London
    Groth Orevein - Dave Ferriday
    Uht Ja'ra Goh - Raikiru Ryan
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    #2
    What the Dice
    Curse of Strahd - The Broken One



    Live übertragen am 31.10.2016
    An old house can hold so much pain.
    It can hold so much longing and regret. Fear. Sadness. Guilt.
    Evil is a force, just like any other. It’s real and powerful. It’s created by events.

    Those events unleash dark energy into the rotting walls and the creaking floorboards, down into the very foundation,
    where it’s absorbed generation after generation, like a battery. You see the same thing happen in prisons and asylums.
    An energy fed by pain and death. Then it begins to draw those things to it.

    Luko, last of the Manabunta, met his tragic end in this house. His spirit lingers still, lost in the mists of Barovia with the souls of his tribe.
    But the force in this house has become greater than the individuals who were trapped here. It has a need. It hungers to be free.
    There’s a power in it. A power that can be used by the dark master of Castle Ravenloft.
    He is the ancient. He is the land. He has his own needs and his own hunger. The house has served him well.

    The silence of uncounted days was recently replaced by the sounds of splintering wood and shouts echoing from the attic.
    New houseguests have arrived. They ventured bravely down to the third floor and they went into the nursery.
    There, they found only death – and something worse.

    The sounds of screams and combat followed. A small body fell to the floor, drained of all life, and the house was pleased.
    Its satisfaction is palpable. But it’s not enough. It’s never enough. It always wants more.

    Clang, clang, clang. A suit of black platemail marched forward to crush the visitors.
    Two bodies tumbled to the second floor balcony in their desperate scramble to escape.
    A one-eyed dwarf covered with scars and a young, skittish half-elf stood there and scanned the hall, whispering to each other frantically.
    The fear and terror in their eyes was an all too familiar sight to the things that still dwell in this old house.

    In the nearby servant’s room nearby, a rat skitters across the floor, leaving little footprints in the dust.
    Like the house, it also hungers. Food is scarce and now it has a chance to feed while the house is distracted with larger prey.
    The rat sniffs and searches, passing by the beds and the footlocker. It smells something in the closet.
    Hunger overrides caution and it creeps closer to investigate.
    A tiny hand flashes out of the darkness to snatch it away with a squeak of protest that quickly becomes a squeal.
    Bones crunch and tiny drops of blood spatter and soak into the oaken floor.
    Clang, clang, clang. The armored guardian marches down the stairs to fulfill its eternal duty.

    Dungeon Master - Devin Watkins
    Morty Witwag - Josh London
    Groth Orevein - Dave Ferriday
    Uht Ja'ra Goh - Raikiru Ryan
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    Kommentar


      #3
      What the Dice
      D&D | Curse of Strahd | The Priests of Osybus



      Live übertragen am 28.11.2016
      Hunger cannot be denied.

      It gnaws at us and consumes us. It drives us do things we would never consider otherwise.

      Hunger stops asking questions. Gripped by the need to feed, nothing else matters.
      Desperation leads to taking risks. Sometimes those risks are worth it. Sometimes they result in disaster.
      The hunter can become the hunted. The devourer becomes the devoured.

      The last of the swarm backed into a corner, its red, gleaming eyes glared at Groth with a feral hatred and unnatural intelligence
      before the flat of the dwarf’s halberd came crashing down.
      The crunch of tiny bones was echoed across the room when Ja’ra, exhausted and covered in bites,
      tore the head off of another rat and began to chew; blood and fur dripping from his mouth as he grinned at Morty.

      The spark of insanity that bloomed in the half-elf’s eyes have much deeper roots in the grimy gnome,
      who happily gathers up the remaining corpses and stuffs them into his bag, muttering to himself about eating like a king.

      Silence returns to the house of death. Fools mistake that silence for safety,
      but wiser and more cunning survivors know it as the trap being reset.
      The hunter becomes still once more, waiting patiently for the next opportunity to strike, and then to feed.
      You suddenly hear the thud of something heavy hitting the floor in the next room.

      You hear it again. And again.

      Then you hear them being thrown against the wall that separates you from the next room.
      The sound becomes deafening as dozens of objects are hurled repeatedly with inhuman force.
      You hear the sound of wood and mortar cracking and you begin to wonder if the wall itself will collapse.

      Then, just as suddenly, there is only silence once more.

      Dungeon Master - Devin Watkins
      Morty Witwag - Josh London
      Groth Orevein - Dave Ferriday
      Uht Ja'ra Goh - Raikiru Ryan
      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
      Georg Christoph Lichtenberg (1742 - 1799)

      Was nützt es, wenn wir mehrere Sprachen sprechen,
      solange wir nicht die Geduld aufbringen,
      einander zuzuhören...

      Art van Rheyn

      Kommentar


        #4
        What the Dice
        D&D | Curse of Strahd | The Cult is Denied



        Livestream vor 13 Stunden
        “I. Have. Had. Enough. Of this. Fucking. Place!”

        The last ghoul falls to the dirt floor, twitching and writhing in the tunnel intersection.
        Ja’ra falls to his knees in the gore and continues smashing his shield into the dead ghoul’s face over and over again,
        crushing its skull and spraying himself in dark ichor and shards of bone.

        The half-elf’s blows begin to slow and then finally cease. He remains on his knees,
        gasping for breath before he leans over to vomit a spittle of bile from his empty stomach.

        The only other sounds that echo from the earth, clay, and rock are the dripping of Groth’s wounds
        and the ceaseless chanting coming from the north.

        The ghoul corpses already begin to dissolve into a rancid puddles of slime
        that bubble and hiss as they soak back into the earth from where they came.

        Will our weary band of heroes finally manage to solve the mystery and escape Death House alive?

        Dungeon Master - Devin Watkins
        Morty Witwag - Josh London
        Groth Orevein - Dave Ferriday
        Uht Ja'ra Goh - Raikiru Ryan
        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
        Georg Christoph Lichtenberg (1742 - 1799)

        Was nützt es, wenn wir mehrere Sprachen sprechen,
        solange wir nicht die Geduld aufbringen,
        einander zuzuhören...

        Art van Rheyn

        Kommentar


          #5
          What the Dice
          D&D | Curse of Strahd | Mad Mary



          Live übertragen am 30.01.2017
          You are still standing in front of the tall, brick house that held you prisoner, threatening you with death and madness.
          Now it is dark and silent as a tomb and all signs of the horrors inside have vanished.

          It’s late morning and a pale sun has long risen behind unfamiliar mountain peaks. You breathe deeply in the cold, damp air.
          The scent of pine hangs heavy and giant trees loom around you, their branches thick with moss.
          The old growth seems to claw at the mist that engulfs the dense foliage just beyond the tree line.
          You can hear nothing but the sounds of water dripping through the trees.

          Black puddles stand like dark mirrors along a muddy roadway that runs both east towards a lone village
          that sits at the bottom of a huge rocky crag with a massive, dark castle towering at its peak.

          You follow the road for another hour until tall shapes loom out of the dense mist that surrounds everything in this land,
          even down here along the valley floor. The muddy ground underfoot gives way to slick, wet cobblestones.
          The tall shapes emerge from the growing darkness and you recognize them as the village dwellings.
          You walk through streets that are strangely devoid of any sound or activity.
          The windows of each house stare out from pools of blackness. The whole village seems nearly deserted.

          You arrive at what appears to be the town square.
          No sound cuts the silence except for a mournful sobbing that echoes through the streets from a dark, two-story townhouse
          a short distance away from the town square that lies amid more boarded up residences.
          The weeping is coming from an open window on the second floor.
          The front door is unlocked, but when you try to open it, you realize that it’s been barricaded from inside...

          Dungeon Master - Devin Watkins
          Morty Witwag - Josh London
          Groth Orevein - Dave Ferriday
          Uht Ja'ra Goh - Raikiru Ryan
          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
          Georg Christoph Lichtenberg (1742 - 1799)

          Was nützt es, wenn wir mehrere Sprachen sprechen,
          solange wir nicht die Geduld aufbringen,
          einander zuzuhören...

          Art van Rheyn

          Kommentar


            #6
            What the Dice
            D&D | Curse of Strahd | Blood of the Vine



            Livestream vor 17 Stunden
            Mary heard the strangers call out to her from the street, but she couldn’t bring herself to respond.
            She heard them force open her door and enter her home, but she didn’t even care. She was consumed by guilt and regret.
            If they intended to do her harm, then it’s no more than she deserved.

            The strangers gathered around her. A tiny man took the doll from her, no bigger than a doll himself, and repaired the missing eye.
            That simple act of kindness finally broke through her grief. She pleaded for the strangers to help her find her daughter.
            They said they would and Mary almost believed them. Maybe her poor Gertruda could still be rescued.

            This tiny kindle of hope still blossomed in her, even when the wolves came. She didn’t know how they got in.
            They were never so aggressive and she was always careful to barricade the door every night.

            When they burst into the room and a desperate battle of steel, blood, and claws ensued, she still thought only of her daughter.

            The half-man with one eye fought like a demon, his halberd slashing and stabbing in a flurry of blows.
            The half-elf fired his crossbow with unerring precision.
            The tiny man who showed her kindness leapt to the bed and attacked the beasts with taunting words of power.

            Then the wolf’s jaws clamped down on her throat.

            Blood filled her lungs and poured down the front of her gown.
            When the wolf tore her life away in a crimson spray, her last thought was: “At last, now I can return to that beautiful dream.”

            Unfortunately, such a peaceful rest is never permitted in Barovia. Like the others, Mary’s soul was pulled into the mists
            to become and endless scream in horror for the rest of eternity.

            Dungeon Master - Devin Watkins
            Morty Witwag - Josh London
            Groth Orevein - Dave Ferriday
            Uht Ja'ra Goh - Raikiru Ryan
            "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
            Georg Christoph Lichtenberg (1742 - 1799)

            Was nützt es, wenn wir mehrere Sprachen sprechen,
            solange wir nicht die Geduld aufbringen,
            einander zuzuhören...

            Art van Rheyn

            Kommentar


              #7
              What the Dice
              D&D | Curse of Strahd | A Visit from Strahd



              Live übertragen am 13.03.2017
              You suddenly hear a wolf howling from outside of the village.
              It’s soon joined by many others only a few streets away and closing in on your location.
              Ismark immediately draws his longsword. “It begins!"

              The howls come closer, joined by more and more wolves until the house is surrounded by growling and snarling.
              There must be at least a dozen wolves snarling and circling the mansion.
              Something heavy slams against the front door, followed by frantic clawing and scratching that cuts deep gouges into the wood outside.

              Amid the growling, you also hear groaning and shuffling humanoid shapes gathering at the boarded windows.
              Meaty fists begin hitting and pulling at the wooden planks, trying to tear their way inside.

              You hear the same sounds coming from the back entrance to the mansion and something else is repeatedly slamming
              into the boarded up windows on the second floor. You start to hear the sounds of cracking wood and nails being torn and twisted out of shape.

              Suddenly the sounds stop, as if the creatures are frozen in place, unable or unwilling to attack you any further.
              The wolves start to whimper and whine. The humanoid shapes stare at you hungrily through the wooden boards, but they make no move to break in.

              Then you hear the sound of horses and a carriage coming to a stop in the street.

              Ismark lowers his sword and eyes the windows warily.
              Ireena suddenly gasps and her expression has now changed to a look of absolute horror
              that has nothing to do with the attack on the mansion.
              You see fresh blood beginning to seep into the scarf around her neck.

              “He’s here!” she whispers in a voice thick with terror.
              She backs away from the front door, her left hand rubbing the scarf that’s now soaked with blood.
              “The devil has finally come for me.”

              Just then you hear a polite knock on the door.

              Dungeon Master - Devin Watkins
              Morty Witwag - Josh London
              Groth Orevein - Dave Ferriday
              Ja'ra Goh - Raikiru Ryan
              "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
              Georg Christoph Lichtenberg (1742 - 1799)

              Was nützt es, wenn wir mehrere Sprachen sprechen,
              solange wir nicht die Geduld aufbringen,
              einander zuzuhören...

              Art van Rheyn

              Kommentar


                #8
                What the Dice
                D&D | Curse of Strahd - Session 4



                Livestream gestartet vor 2 Stunden
                Our story continues after the slaying of Doru, the priest's son, who was turned into a vampire spawn by Strahd to torment Father Donavich.

                "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                Georg Christoph Lichtenberg (1742 - 1799)

                Was nützt es, wenn wir mehrere Sprachen sprechen,
                solange wir nicht die Geduld aufbringen,
                einander zuzuhören...

                Art van Rheyn

                Kommentar


                  #9
                  What the Dice
                  D&D | Curse of Strahd 5 | The Drowned Maiden



                  Livestream vor 16 Stunden
                  After jumping into a raging river to save a beautiful, drowning maiden, Ja'ra is shocked to discover
                  the maiden is actually a murderous creature that entangles him in hair as strong as steel and a kiss more deadly than a black widow.
                  An epic battle ensues as his companions try to save him from a watery grave.
                  ...
                  Dungeon Master - Devin Watkins
                  Morty Witwag - Josh London
                  Groth Orevein - Dave Ferriday
                  Ja'ra Goh - Raikiru Ryan
                  "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                  Georg Christoph Lichtenberg (1742 - 1799)

                  Was nützt es, wenn wir mehrere Sprachen sprechen,
                  solange wir nicht die Geduld aufbringen,
                  einander zuzuhören...

                  Art van Rheyn

                  Kommentar


                    #10
                    What the Dice
                    D&D | Curse of Strahd 6 | Old Bonegrinder



                    Livestream vor 4 Stunden
                    As the last embers faded to ash in the funeral pyre for Ja'ra Goh, the party pays their final respects to another fallen comrade.
                    The acrid smoke fades away into the pale, overcast sky, mixing with chill mist from Tser Falls and the raging torrent of water
                    that pours down from a thousand feet overhead. It's time to break camp and get back on the road.

                    Everyone is quiet as they break camp and backtrack along the river's edge to the Old Svalich Road and onwards to Vallaki.

                    Just passed the Ravenloft Crossroads, they suddenly, you hear the sounds of shouts and fighting up ahead.
                    They rush around the next bend in the road to find an overturned wagon with the axle and wheels smashed on a large boulder.
                    The rest of the wagon is in pieces. The horse leading the wagon lies dead and 3 dire wolves, nearly the size of a bear,
                    are quickly devouring its corpse. Blood and torn flesh cover their maws and they tear at the carcass in a crimson frenzy.

                    A lean man in dark leathers with a shortsword in each hand darts and stabs with lethal grace at another dire wolf,
                    holding his own for the moment, but it's unclear if how much of the blood covering him is his own or that of the beast.

                    An older man, dressed like a wealthy merchant in black silk with silver trim, stands with his back to the overturned wagon.
                    He wields a cane with a silver raven's head in one hand and brandishes a hastily-lit torch in the other as the fifth dire wolf
                    advances on him with saliva dripping from its jaws. It's clearly this man's frantic shouting that you heard earlier
                    as he continues his failed attempts to intimidate the ravenous dire wolf intent upon its prey.

                    The party watches for a moment as the fight continues, trying to decide if they can trust newcomers in a land so hostile and unforgiving...
                    ...
                    Dungeon Master - Devin Watkins
                    Morty Witwag - Josh London
                    Groth Orevein - Dave Ferriday
                    Pick Nightbreeze - Raikiru Ryan
                    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                    Georg Christoph Lichtenberg (1742 - 1799)

                    Was nützt es, wenn wir mehrere Sprachen sprechen,
                    solange wir nicht die Geduld aufbringen,
                    einander zuzuhören...

                    Art van Rheyn

                    Kommentar


                      #11
                      What the Dice
                      D&D | Curse of Strahd 7 | Ireena Taken



                      Aktiver Livestream seit 19 Minuten
                      Our story continues through the deadly land of Barovia!

                      Live übertragen am 26.06.2017
                      Ireena screams. Vasili instantly turns and leaps forward with an astonishing speed for his age,
                      the scabbard of his sword cane already falling to the ground, the gleaming rapier rushing forward to find its mark
                      as an old woman emerges through the stone wall, her eyes fey and inhuman.
                      Morgantha whispers arcane words and her hands glow with magical power.

                      The speeding rapier pierces the old woman in the left shoulder. Black ichor oozes from the wound.
                      She simply smiles and says "Not bad for an old man. Now let's see what I can do, hmm?"
                      She turns her palms upward and raises her arms over her head.

                      With a look of terror and surprise, Vasili is launched 30 feet up into the air.
                      The old woman swings her arms towards the windmill and the old treasure hunter is slammed into the stone wall
                      with a sickening crack of both mortar and bone.
                      She sweeps her arms downward and he crashes into the cobblestones, unconscious and badly wounded.

                      A deep-throated growl breaks the sudden silence.
                      The black shape of Arty leaps over the fallen man and lunges at the old woman with jaws snapping and claws outstretched.
                      Morgantha scowls and takes the full force of the wolf's power full in the chest. Her clawed hands sink deep into him as she falls to her back.
                      She begins tearing at the tender flesh and soft fur. Blood spurts and the wolf yelps in pain, desperately scrambling away from the old woman.
                      She throws the wolf aside and Arty immediately runs off into the woods.

                      An arrow lodges deep into the old woman's back as she stands up again. Then another. Morgantha slowly turns to Ireena.
                      "Now, now, my dear. The master of Castle Ravenloft doesn't want his bride to have any bruises on that pretty face, so don't make me angry, hmm?
                      Just be a good girl and go to sleep!" Ireena's eyes widen as the old woman screeches and rushes toward her.
                      She tries to back away and let loose another arrow, but Morgantha is faster.
                      Her palm touches Ireena on the forehead and she immediately collapses into a magical slumber.
                      Morgantha smiles and lays her palm on the girl's chest. She whispers more words of power and waves her other hand.
                      Then they both vanish.
                      ...

                      Dungeon Master - Devin Watkins
                      Morty Witwag - Josh London
                      Groth Orevein - Dave Ferriday
                      Pick Nightbreeze - Raikiru Ryan
                      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                      Georg Christoph Lichtenberg (1742 - 1799)

                      Was nützt es, wenn wir mehrere Sprachen sprechen,
                      solange wir nicht die Geduld aufbringen,
                      einander zuzuhören...

                      Art van Rheyn

                      Kommentar


                        #12
                        What the Dice
                        D&D | Curse of Strahd 8 | The Blue Water Inn



                        Live übertragen am 17.07.2017
                        We return once more to the ruined windmill known to local Barovians as the Old Bonegrinder.
                        Some say it is the sound of the creaking manes in a fetid breeze that gives it the name, but our small party of brave adventurers now know the truth.

                        A coven of hags use the machinery inside to grind the bones of small children into a fine white powder.
                        That bone dust is then used as an essential ingredient for their dream pastries, a highly addictive treat
                        that grants the victim a few hours of blissful escape from this dreadful land.

                        Groth, Morty, and Ismark managed to drive two of the hags out of the Old Bonegrinder with the aid of their new companion,
                        Pick, and save 3 children were kept there in the process, including fair Gertruda from Barovia Village.

                        Unknown to the poor, abused girl, her mother is long dead.
                        She was torn apart by wolves in her own home and her body was burned in a mass grave behind the burgomaster's mansion.
                        Gertruda has nowhere to return to. The other children, Freek and Myrtle, also have no interest in returning to parents
                        that would so easily give them away to monsters.
                        These fortunate children have been rescued and the old windmill will grind no more bones - for now.

                        But all good deeds come with a heavy price in Barovia. Ireena was taken by Morgantha to Castle Ravenloft
                        and Ismark now travels alone down a dark road to rescue her, or die in the attempt.
                        ...

                        Dungeon Master - Devin Watkins
                        Morty Witwag - Josh London
                        Groth Orevein - Dave Ferriday
                        Pick Nightbreeze - Raikiru Ryan
                        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                        Georg Christoph Lichtenberg (1742 - 1799)

                        Was nützt es, wenn wir mehrere Sprachen sprechen,
                        solange wir nicht die Geduld aufbringen,
                        einander zuzuhören...

                        Art van Rheyn

                        Kommentar

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