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Thema: [D&D 5E] Red Hand of Doom (TheDiceStormers)

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    [D&D 5E] Red Hand of Doom (TheDiceStormers)

    TheDiceStormers
    Dungeons and Dragons 5e - Red Hand of Doom - 01



    Am 24.10.2018 veröffentlicht
    Join us as we revisit Bens favorite adventure the Red Hand of DOOOOMM!

    New values to track

    Stamina = 1/2 your Hit Points
    Stamina represents energy level, combat awareness, balance, readiness to react, heroic luck, ability to turn a lethal blow into a mere graze.
    High level characters have more Stamina because they have a greater pool of all these things.

    Health = 1/2 your Hit Points
    Damage to Hit Points represent actual physical damage.
    High level characters have more Hit Points because they are able to carry more damage and still fight on, because they are Heroes.

    Damage is applied to first Stamina. Once Stamina is expended further damage comes off Hit Points and represents actual physical damage.

    ----
    Short Rest
    A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous
    than eating, drinking, reading, and tending to wounds.

    A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice,
    which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it.
    The character regains ***STAMINIA*** equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll.
    A character regains some spent Hit Dice upon finishing a long rest, as explained below.

    ***Note: Only Actual Change = Healing gained during a Short Rest may ONLY apply to Stamina***

    -----
    Long Rest
    A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours
    and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
    If the rest is interrupted by a period of strenuous activity — at least 1 hour of walking, fighting, casting spells,
    or similar adventuring activity — the characters must begin the rest again to gain any benefit from it.

    At the end of a long rest, a character regains all lost ***STAMINA***.
    The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die).
    For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.

    ***By using a Healer's Kit, tending to wounds with the bandages, splints and mildly magical salves
    contained a character regains half her level (rounded down, minimum of 1) in Health.***

    A character can't benefit from more than one long rest in a 24-hour period,
    and a character must have at least 1 Health at the start of the rest to gain its benefits.

    -----

    Healing from magical sources heals ONLY Health

    EXAMPLE IN PLAY
    Typhena the level 6 hero has 24 Hit Points with Hit Dice 6d6 (and Con 11)

    Health = 1/2 her Hit Points = 12
    Stamina = 1/2 her Hit Points = 12

    Typhena is involved in combat. She takes a total of 16 Hit Points damage and is now:
    Stamina = 0 (damage is done to Stamina first, roleplayed as twisting out of the way of a blade, being short of breath and off balance)
    Health = 8 (damage is done then to Health, roleplayed a sa slash across the shoulder)

    She takes a Short Rest and spends two Hit Dice regaining 8 Stamina (by spending 2 Hit Dice)
    Stamina = 8 (recovery of Stamina is roleplayed as taking a moment to catch her breath)
    Health = 8 (Wounds don't just spontaneously close up)

    The Paladin in the Party Heals her 4 Health (because he needs her fighting fit)
    Stamina = 8
    Health = 12 (her wounds literally close up magically = leaving a dark blue scar across her shoulder)

    Typhena is involved in combat again. She takes a total of 11 Hit Points damage and is now:
    Stamina = 0 (as above)
    Health = 5 (a nasty cut on her forearm)

    She takes a long rest.
    Stamina = 12 (completely recovering her breath and readiness)
    Health = 8 (with the help of a healing kit her wounds close a little = half her level)

    The Paladin in the Party Heals her 4 Hit Points
    Stamina = 12
    Health = 12 (The Paladin completes the healing process, leaving only a dark blue scar across her forearm.

    She is at full strength but carries a couple of aching marks, that will only truly fade with an extended break from combat.

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

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    TheDiceStormers
    Dungeons and Dragons 5e - Red Hand of Doom - 02

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  3. #3
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    TheDiceStormers
    Dungeons & Dragons 5e - Red Hand of Doom - Part 3



    Dungeons & Dragons 5e - Red Hand of Doom - Part 4

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  4. #4
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    TheDiceStormers
    Dungeons & Dragons 5e - Red Hand of Doom - Part 5



    Dungeons & Dragons 5e - Red Hand of Doom - Part 6



    Am 13.02.2019 veröffentlicht
    Happy to be back in Red Hand of DOOOOMM!

    (yes we know we are backwards) (oops)
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  5. #5
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    TheDiceStormers
    Dungeons & Dragons 5e - Red Hand of Doom - Part 7



    Am 20.02.2019 veröffentlicht
    The players come face to face with the Red Hand, and their secret weapon, a Green Dragon!
    Can they stop the army from crossing the river and wiping out the valley?
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  6. #6
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    TheDiceStormers
    Dungeons & Dragons 5e - Red Hand of Doom - Part 8



    Dungeons & Dragons 5e - Red Hand of Doom - Part 9 (short postlude)

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

  7. #7
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    TheDiceStormers
    Dungeons and Dragons 5th Edition - The Red Hand of Doom Part 10



    Dungeons and Dragons 5th Edition - Red Hand of Doom Part 11



    Dungeons and Dragons 5th Edition - Red Hand of Doom Part 12



    Am 19.04.2019 veröffentlicht
    After their success at the Battle of Skull Gorge, the team find they have only delayed the invading force
    and are joined by a member of Bridol Town's guard. The threat now comes from the north!
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

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