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Shadowrun: Hong Kong (Kickstarter)

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    Shadowrun: Hong Kong (Kickstarter)

    Ab heute bei Kickstarter
    Shadowrun: Hong Kong

    by Harebrained Schemes LLC

    Das Ziel sind "bloß" 100k $
    ,
    die dürften wohl fix erreicht sein, das Ganze läuft ja noch 34 Tage und hat jetzt schon über 21k
    gemacht, dabei läuft das erst seit 19 Uhr.

    DL wäre dann Tue, Feb 17 2015 7:00 PM CET

    Ich habe das Projekt mal unten in der Navigation als Werbebanner eingebunden
    (gibt zwar nichts dafür, aber man hat schön im Blick, wie der akt. Sachstand ist).



    About this project

    The team that brought you the award-winning Shadowrun Returns and Shadowrun: Dragonfall - Director’s Cut
    are back with an all new, full length standalone cyberpunk tactical cRPG set in Shadowrun's magically Awakened Hong Kong of 2056.




    HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil.
    The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World,
    and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

    The lure of a quick payday draws you from Seattle into the neon glow of Victoria Harbor… and into a corporate conspiracy nearly thirty years in the making.
    A terrifying threat looms on the horizon - a supernatural force that corrupts and consumes everything it touches.
    Dragged into the shadows of Kowloon City, you will need to forge new connections and gain "face" to survive.


    Hong Kong contains fantastic elements for a new Shadowrun setting: an underworld of triads, tongs,
    and gangs to navigate, wild magic to harness, and bleeding edge cybertech to equip.
    Plus, Hong Kong’s culture is steeped in "guanxi" - a network of influence and relationships based upon a combination of social status, and prestige.
    All of these elements add up to a great new setting for running the shadows.






    Shadowrun: Hong Kong
    has everything you expect from a Harebrained Schemes Shadowrun game:
    strong storytelling and sharp writing, lots of morally gray choices, a crew of memorable characters with distinct personalities, challenging tactical turn-based combat,
    a robust character creation system, and a one of a kind cyberpunk-meets-magic game setting that’s endured for over 25 years.

    Our Backers voted for Hong Kong as the next city for us to bring to life and we’re excited to be working on it!
    Your New Crew

    Just as in Dragonfall, our Hong Kong story will feature a crew of flawed, dangerous runners with backstories that can only happen in the tech-meets-magic Shadowrun setting.
    (Check out the "Co-Funding Goals" Section below for another character we'd love to add!)

    And, as introduced in Dragonfall, you'll be able to guide your crew's advancement by choosing special abilities on their Growth Tracks to complement the choices you make for your own character.




    Gobbet is an ork street shaman and a follower of Rat. Her devotion to her totem has granted her unique abilities to control the battlefield,
    trapping her enemies behind barriers of coruscating magic and herding them with clouds of blistering poison.


    Territoriality Track: Focuses on battlefield control by buffing Gobbet’s barrier spells (increasing damage, increasing the number of tiles affected)
    and planting AOE damage spells, such as Toxic Fog. She also gains the ability to destroy or consume summoned spirits, eliminating threats from enemy shamans.

    Spiritualist Track: This track focuses on improving Gobbet’s control over summoned spirits. She can reduce the chance that they slip out of her control,
    and even seize control of hostile spirits summoned by her enemies. Progressing down this track turns Gobbet into a versatile and powerful summoner.





    Wu is a veteran security expert with years of sprawl-site combat experience.
    He has the muscle and the weaponry to either beat his targets into submission or to break them outright, depending on the demands of the situation.



    Crowd Control Track: Focuses on a variety of non-lethal attacks that inflict stun (-AP) effects.
    Progressing down this track unlocks a shock baton, tear gas grenades, and zip ties to subdue stunned enemies.


    Lethal Force Track: Focuses on inflicting lethal ranged damage. Progressing down this track gives Wu attack abilities such as Mercy Kill,
    which does additional damage and has a higher to-hit percentage on targets who are close to death.






    Is0bel is a dwarf decker with the tools and the expertise to clear her own way to a target mainframe.
    Trained for combat by a cabal of hacktivists, she’s as deadly in meat-space as she is in the Matrix.



    Espionage Track: Increases Is0bel’s decking skills and her Mark Target ability.
    Progressing down this tree unlocks new custom programs/abilities for use in the Matrix, as well as custom Expert System Programs (ESPs).



    Sabotage Track: Is0bel carries a sniper rifle for meat-space skirmishes. Her arsenal also includes proximity mines that she can use to create traps for her enemies.
    This track increases and adds to the effects caused by these weapons, unlocking higher-yield explosives and Flechettes that strip armor from enemies.








    Who's Racter?

    Racter is a human rigger we'd love to add to the game. Check our
    "Funding Goals" Section to learn more!




    Shadowrun: Hong Kong
    contains all the features of Shadowrun Returns and builds upon the engine and gameplay upgrades
    we added to Shadowrun: Dragonfall - Director's Cut (including the ability to save your game anywhere).


    A Classic, Story-Driven cRPG: The Shadowrun series hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development.
    Immerse yourself in a smart 12+ hour non-linear story with a diverse cast of all-too-(meta)human characters. (Some funding goals will add more hours of gameplay.)




    A One-of-a-Kind Cyberpunk Setting:
    Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting that recently celebrated its 25th anniversary.




    Command Your Team:
    Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory.
    The members of your team are designed to play contrasting roles during missions.
    Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities.




    Gripping, Turn-Based Tactical Combat:
    When you’re running the shadows, every turn matters.
    Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies.
    With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.




    Skill-Based Character Progression:
    Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield,
    Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems.
    Shadowrun’s classless skill system allows you to grow your character in any direction you choose.


    Powerful Game Editor: Create Your Own Stories! With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns.
    No advanced coding or art skills are required to create content using the SRR Editor.
    Our new Hong Kong setting will add tons of new weapons, spells, characters along with oodles of new tiles
    to the long list of editor assets from Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut!

    Soundtrack

    The music for Shadowrun: Hong Kong will be composed by fan-favorite Jon Everist, composer of the award-winning Shadowrun: Dragonfall -Director's Cut. Here's an example of Jon's work:



    PC Only Release

    Shadowrun: Hong Kong is being developed for Windows, Mac, and Linux operating systems only.
    We have elected to focus all our efforts on PC in order to deliver the best game we can without the current processing and memory limitations of tablets.
    This focus allows us to have higher-fidelity visuals, larger map sizes, and more stuff on screen.




    Because we want to do more.

    We're totally committed to making Shadowrun: Hong Kong and we're already several months into development.
    The project is budgeted, fully staffed, and on-schedule for a mid-2015 release. We also have a story we're really excited about.
    At our current budget, it's going to be 12+ hours long and at the quality level of Shadowrun: Dragonfall - Director's Cut.


    But this is Harebrained Schemes and, as always, we have more ideas than we have budget.
    That's where you come in.


    By backing the project, you'll increase our production budget and get more features, more improvements, and more game.
    Take a look at the funding goals below to see all the stuff we want to add.


    Now, we could always talk to traditional publishing partners, but we’re pretty independent-minded around here and we only want to serve one master - our audience.
    We're gonna ship a great game and it can be even greater with your help. Our last adventure together was a blast and we think the results speak for themselves.
    So help co-fund our third Shadowrun game, Shadowrun: Hong Kong, and let's make the best Shadowrun game yet!




    Here's an initial list of stuff we'd love to add to Shadowrun: Hong Kong. With your generous support, this list will continue to grow!


    • $100,000 - Enhanced Player Controls! In addition to all the new Tech, Magic, Weapons, Consumables, Creatures, and Enemies we're already planning,
      if we reach our initial funding goal, we’ll add a bunch of interface upgrades.
      These include the ability to decide which team member picks up an item in free-move mode, item swapping between party members,
      a player-initiated turn-mode toggle so you can position your team before you enter combat, and a spread-range indicator for shotguns and sweeping melee attacks.

    • $150,000 - Animatic Scene Transitions! These are short animated slide shows with voice narration that play at key points in the story - the opening, end of Act 1, end of Act 2, and at the end.
    • $200,000 - Racter joins your team of runners! Racter is a Russian rigger with a wry smile who relates better to his custom drone than he does to people.
      We'll tell you about Racter's unique gameplay abilities and player-influenced upgrade paths when we get closer to unlocking him.

    • $250,000 - More Animatic endings! If we hit this goal, we'll be able to create multiple animatic endings for the story to reflect the choices you make in the game.

    • $300,000 - Gobbet's personal side mission! Dive deep into the backstory of your team's resident Rat shaman.
      Gobbet's absurdist philosophy and impulsive nature have led her on a twisting path through life.
      In her personal mission, you'll get the chance to walk that path with her and see for yourself where Rat takes you.







    We know from experience that fulfilling lots of physical rewards is a big, distracting, and expensive undertaking and we want your funding to go into making a quality game - not into shipping a bunch of tchotchkes. Remember, the people making your game are also the ones making and sending your stuff! So, we created a bunch of cool digital rewards and TWO sweet physical rewards. We hope you like them and we hope you support us.

    All rewards starting at the Chummer ($15) level come with at least one copy of Shadowrun: Hong Kong.






    Created over 25 years ago, Shadowrun remains one of the most original and cherished role-playing settings.
    The game world’s origin story mashes-up the dystopian Cyberpunk future of Blade Runner with the high fantasy creatures and races of The Lords of the Rings in an organic way
    that produces iconic characters, environments, and situations.


    Here's how it works:
    According to the Mayan Calendar (and lots of tabloids), the world should have ended on December 21, 2012.
    It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth.
    So, on 12/21/12 magic returned to end our world, and wreak holy havoc while starting the next.
    Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them.

    As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes.
    But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes.
    And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.


    Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity;
    by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain;
    and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.

    And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.

    Welcome to the world of Shadowrun, where man meets magic and machine.








    Risks and challenges

    Here's the good news - we've done this before. More than once.
    We've run successful Kickstarter projects and we've made two Shadowrun games plus a Director's Cut, so we know how to deliver.
    There's always risk in game development, though. In this case, we have a few new team members who need to learn the ropes - but we've got a pretty damn good track record
    for hiring talented, dedicated people, who go the extra mile for their game and their Backers and they've already distinguished themselves as great additions to the team.


    Beyond that, the standard game development caveats apply. Some new features may take longer to make than we thought.
    Some piece of gameplay may not be as fun as it sounded on paper and we need to revise it several times until we're happy. A critical bug could take a whole week to fix while others take ten minutes.

    So while we've done Shadowrun games before and have a solid idea of what we're doing and how our tools work, we haven't done THIS Shadowrun game before and you never know what's gonna happen.
    And that's part of the fun of making games.
    Learn about accountability on Kickstarter
    FAQ

    Have a question? If the info above doesn't help, you can ask the project creator directly.
    Ask a question

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    #2
    Wie vermutet, schon zu 216 % funded,
    216.000 $ am ersten Tag - noch 34 weitere Tage...
    Da werden sie vermutlich auch noch Ziele nachschieben

    Well, hellooooo Kickstarter!

    Wowzers, you guys are amazing!
    With your support, we were able to hit our first funding goal in less than 2 hours and we just hit our third one.
    That means we'll be able to add Enhanced Player Controls, Animatic Scene Transitions and Racter, our favorite Russian, to your team!


    The team is really appreciative of the opportunity you've given us.
    All we want is to do our very best work for an audience who wants what we're making.
    So, thanks for the (rapid) outpouring of support.


    As you can imagine, that warmth means a lot to us in the chill of the Pacific Northwest.
    The team is trying hard to focus on their work but it's tough not to hit "refresh" on your browser every few minutes.
    Nevertheless, good stuff is happening in the studio and we're working on all sorts of production-y things simultaneously.


    For us, sharing the process of how we make our games is one of the best parts of running a Kickstarter project.
    We love to take you behind the scenes so you can find out how your magical cyberpunk dystopian (digital) future will come to pass.
    Tomorrow Tristin Ishmael, our Concept and Lead Environment Artist (and the guy who created that cool SR:HK teaser image) will give you a glimpse into his process.


    In the meantime, we've been updating our FAQ all day and will continue our attempt to keep up with the deluge of communication we're receiving.
    On that note, one of the things we've been asked for is some art for folks to share on social media.

    To that end, our Crack Art Team (tm) prepared this set of goodies for you...


    Hong Kong 2056
    Teahouse Shootout
    Facebook Banner
    Facebook Profile
    Twitter Banner
    Twitter Profile
    Thanks again and talk to you soon!
    HBS

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    Kommentar


      #3
      Update #2

      Jan 14 2015


      Thanks Europe and Good Morning America!

      Hey everyone!
      Overnight, we hit $300,000 and unlocked Gobbet's Personal Mission!! Woo hoo!
      Gobbet was the first character we came up with for Shadowrun: Hong Kong and we have a lot of affection for her.
      Can't wait to play out the run dealing with her backstory!


      We would have LOVED to celebrate hitting $300,000 with everyone (especially our overseas Backers)
      but creating our new Kickstarter project and running it for the first day proved exhausting for our grizzled leadership,
      who fell asleep around 10pm Pacific.

      Going forward, we'll try and find some more... sprightly people to man the helm after dark.

      And now we're closing in on $350,000, which will allow us to up our audio game...
      which'll make our Composer and Audio Director, Jon Everist, very happy indeed.
      We hope this will help immerse you even deeper into Hong Kong's atmosphere.


      Cheers!
      HBS

      Update #3

      Jan 14 2015


      Soooo close...

      Our first Kickstarter for Shadowrun Returns funded at $400,000 in 28 hours.
      Can we beat that by 2pm Pacific time? Looks like it's gonna be tight!


      Think we can get a quick surge this hour?
      Help us beat the drum and get the word out by sharing the Kickstarter link anywhere you connect to social media
      (using the hashtag #shadowrunHK) - Facebook, Twitter, Google+, Tumblr, your blog…. smoke-signals...


      https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong



      And regardless of the timing, we can't wait to hit that $400,000 funding goal so everyone can play with Gaichu.
      He'll be a really cool addition to your crew of runners. Gaichu has two Growth Tracks: the Red Samurai Track & the Ghoul Track.

      Let's hope he gets unlocked!

      Und das neuste Update:

      Update #4

      Jan 15 2015


      We hit 4x our first Funding Goal!

      That's like 400% or something...

      That means the (former) Red Samurai Gaichu is yours! Congrats on your new badass!



      Hi. I'm your new badass.
      And don't forget, now that Racter and Gaichu are unlocked, their NUMBERED COLLECTIBLE FIGURES have been added to THE TALISMONGER Reward Level!
      That's now five figures total. Huzzah!


      OKAY!
      Our next funding goal is Enhanced Cyber!
      That means new cyberweapons with new animations and effects.
      Sure, it means other stuff like cutting edge cybertech... but come on! Cyberweapons? Sa-weet!

      As promised yesterday, here's a glimpse into the world of Tristin Ishmael our Concept and Lead Environment Artist for Hong Kong...
      --HBS
      And now, a peak behind the scenes...




      We love Tristin!
      My name is Tristin Ishmael and I'm a concept artist and lead environment artist on Shadowrun: Hong Kong.
      After I was discharged from the US Navy (honorably!) in 2010, I decided to pursue my passion and attended
      Digipen Institute of Technology where I learned how to draw and paint digitally.


      As the Environment Art Lead on SR:HK I'm responsible for ALL the environment art and concept mood pieces.
      It is definitely a lot of responsibility, but I learned a lot on SRR and DF through great mentorship from all the HBS Art Leads - Mike McCain, Chris Rogers and Jenn Tran.
      Working with them taught me how to take on the challenges of our creative process and their fantastic direction and feedback keeps my creative juices going.


      A concept piece starts with high level direction from the Designers.
      They describe what kind of environment they think a specific story element should take place in, as well as the Shadowrun history of that place.
      With that information, I look for inspiration in various places - the actual real world history of the place, similar areas, and the possibilities of what could be.
      It's also important to gather references... LOTS of references!
      I created a Hong Kong reference folder with hundreds and hundreds of images of signs, streets, buildings, people, and more.


      To begin, I create thumbnails (loose sketches) to experiment with vastly different camera angles, compositions, and lighting situations.
      If you have a good composition, you are set up for success.
      If you don’t have a good composition, you can noodle it as much as you want, and even if it's a great idea... your painting will still suck.


      Once I have a bunch of sketches, the Design and Art teams work together to choose which sketches to push forward to the next stage
      where I focus on making sure all of the important shapes read clearly.

      Once the general shapes are established, I keep in mind the humans/metahumans, magic, tech and cyberpunk elements that make it Shadowrun .

      Working with the HBS crew on Shadowrun has been one of the best experiences of my life.
      It is so rewarding to learn and grow in such an enthusiastic and constructive environment.
      Everyone who has participated in Shadowrun, from the Devs to the Backers, has great passion.
      I'm thankful for having the chance to create Shadowrun together with our community.

      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
      Georg Christoph Lichtenberg (1742 - 1799)

      Was nützt es, wenn wir mehrere Sprachen sprechen,
      solange wir nicht die Geduld aufbringen,
      einander zuzuhören...

      Art van Rheyn

      Kommentar


        #4
        Gibt sogar einen Bericht auf heise.de dazu

        13.02.2015 16:05

        Kickstarter: Fast eine Million US-Dollar für "Shadowrun: Hong Kong"

        Die Co-Funding-Kampagne zu Shadowrun: Hong Kong steht kurz dafür,
        ihre letzte Zielvorgabe von einer Million US-Dollar zu erreichen.
        Gestartet war die Kampagne mit einem Ziel von 100.000 US-Dollar.



        Das Entwicklerstudio Harebrained Schemes steht mit der Kickstarter-Kampagne zu seinem Spiel "Shadowrun: Hong Kong"
        kurz vor dem Erreichen seiner letzten Zielvorgabe von einer Million US-Dollar.

        Das Entwicklerstudio hat in der Vergangenheit bereits die Titel Shadowrun Returns und Shadowrun: Dragonfall per Kickstarter-Kampagne erfolgreich finanziert.

        Shadowrun: Hong Kong wäre aber auch ohne Crowdfunding veröffentlicht worden.
        Das Spiel befinde sich bereits seit mehreren Monaten in der Entwicklung.
        Die Kampagne soll ausschließlich der Finanzierung weiterer Features dienen und soll einen größeren Spielumfang ermöglichen,
        wie das Entwicklerstudio auf seiner Kickstarter-Seite erklärt.

        Zur Meldung
        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
        Georg Christoph Lichtenberg (1742 - 1799)

        Was nützt es, wenn wir mehrere Sprachen sprechen,
        solange wir nicht die Geduld aufbringen,
        einander zuzuhören...

        Art van Rheyn

        Kommentar


          #5
          Mist,
          wollte eigentlich das Täschchen, aber hab die DL verpeilt vor lauter Ablenkungen

          Crowdfunding abgeschlossen,
          Successfully funded!
          • 1,204%
            funded
          • $1,204,726
            pledged
          • Funded
            Feb 17, 2015


          Mal auf ein Angebot bei steam warten...
          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
          Georg Christoph Lichtenberg (1742 - 1799)

          Was nützt es, wenn wir mehrere Sprachen sprechen,
          solange wir nicht die Geduld aufbringen,
          einander zuzuhören...

          Art van Rheyn

          Kommentar


            #6
            Für Alle die noch SR: Hong Kong backen wollen ... im Nachhinein: https://shadowrun-hong-kong.backerki...ted_preorders#

            Sind aber keine Taschen drin ... ^^

            Kommentar


              #7
              Der Courier hat die Tasche,
              danke für den Hinweis

              Courier

              You'll receive
              • 3 Digital copies of Shadowrun Hong Kong for Windows, Mac or Linux on Steam, GOG or Humble
              • 1 digital copy of Shadowrun Returns
              • 1 digital copy of Shadowrun: Dragonfall - DC
              • Digital copy of The Shadows of Hong Kong Mini-Campaign
              • Digital Soundtracks of all 3 Shadowrun Games
              • Desktop Wallpaper for desktop, phone or tablets
              • Digital Map of Shadowrun's Hong Kong - poster resolution
              • Original Shadowrun E-Novel
              • Shadowrun 5th Edition Digital Tools Box
              • Shadowrun Hong Kong Audio Commentary Track
              • Shadowrun Hong Kong Panorama Posters - HiRes
              • Exclusive Character Portraits
              • 2 Out of Print Shadowrun Sourcebook
              • Art of Shadowrun Hong Kong PDF
              • Shadowrun Hong Kong Sourcebook PDF
              • Annotated PDF of Into the Shadows Your Name in the Credits
              • Official Shadowrun Messenger Bag


              (In Tabellenform hab ich das umgesetzt, und das alles für "nur"...)

              * * * * * * * * * * * * * * * *

              $150.00
              In Euro also etwa 131,.. Euro (je nach Tageskurs halt)
              Dazu dann noch Zoll und Versand

              Aber ne echt schickes Täschchen für meinen Camcorder und die Messeberichterstattung wäre das
              Also bestellt, was lacostet die Welt oO
              Aber das Meiste dürfte dann auch in nem Steamsale - Sonderedition oder so zu finden sein
              "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
              Georg Christoph Lichtenberg (1742 - 1799)

              Was nützt es, wenn wir mehrere Sprachen sprechen,
              solange wir nicht die Geduld aufbringen,
              einander zuzuhören...

              Art van Rheyn

              Kommentar


                #8
                Release Datum?

                Release Date, Anyone?


                Hey everyone!

                Mitch here, with just enough bandwidth to pull my head out of polishing the game
                to let you know that Shadowrun: Hong Kong has an official release date!

                During the Kickstarter, we estimated that we would release the game in August…
                and that’s why we’re releasing the game in August!

                August 20th, 2015 at 10am PST, to be specific. On Steam, GoG, & Humble.

                [ATTACH=CONFIG]206[/ATTACH]

                Estimating, scheduling and delivering something as complex as SR:HK is tough
                and I’m extremely proud of the entire team for their focus, dedication, and hard work.
                I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain
                for their work in getting the game to you on time.
                Mike joined me at the helm a ways back so I could dedicate more time to writing,
                and his work has been first rate - just like it was on Shadowrun: Dragonfall and Shadowrun: Dragonfall - Director’s Cut.

                The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen.
                Making games is an incredible challenge but making games with these folks is an absolute pleasure.

                We’ll be sending out another update in the next couple of weeks
                regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.

                In the meantime, here’s a few new screenshots & gifs we grabbed for you.
                Thanks for staying with us since January and we’ll see you August 20th!

                -- Mitch
                Angehängte Dateien
                "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                Georg Christoph Lichtenberg (1742 - 1799)

                Was nützt es, wenn wir mehrere Sprachen sprechen,
                solange wir nicht die Geduld aufbringen,
                einander zuzuhören...

                Art van Rheyn

                Kommentar


                  #9
                  Informationen zu den physischen Belohnungen
                  (meine Tasche )


                  Mini-Campaign Concept Art!
                  Plus a Reminder about Physical Rewards...


                  In addition to working on a new patch that will be released in the next couple weeks,
                  the team is in creation mode - building a new hub, honing the story and doing concept pieces for new environments. Here’s one that Tristin’s been working on. Across the board, the team is totally stoked to have an Underwater Lab in the game!

                  Reminder: Confirm Your Address for Physical Rewards!


                  If you backed the game at $150 or up, you should have received an email from BackerKit asking you to confirm your address.
                  Don’t delay! We will not be able to send your physical rewards until you confirm your address.


                  If you are an International Backer, we need you to do two things.
                  First, if you do not have payment information in your BackerKit account, please add it by October 2. We will be charging accounts for shipping shortly after that.
                  Second, confirm your address so we can send it to the correct. We will not be able to send your physical rewards if you do not do this.
                  You can recover your BackerKit account at this link.
                  Please contact us at http://harebrained-schemes.com/about/contact/ if you have any questions.


                  Cheers!
                  HBS


                  And, for those who asked for the reminder - the BATTLETECH Kickstarter has launched as of 10am PDT today!
                  Jump on over to the Kickstarter page to find more information about the game, our co-funding goals, rewards, and more!


                  "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                  Georg Christoph Lichtenberg (1742 - 1799)

                  Was nützt es, wenn wir mehrere Sprachen sprechen,
                  solange wir nicht die Geduld aufbringen,
                  einander zuzuhören...

                  Art van Rheyn

                  Kommentar


                    #10
                    Mháire Stritter
                    Nico spielt: Shadowrun Hong Kong



                    Nico spielt entspannt in die Shadowrun Returns-Fortsetzung im "Duftenden Hafen" Südchinas rein
                    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                    Georg Christoph Lichtenberg (1742 - 1799)

                    Was nützt es, wenn wir mehrere Sprachen sprechen,
                    solange wir nicht die Geduld aufbringen,
                    einander zuzuhören...

                    Art van Rheyn

                    Kommentar

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