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Dark Sun Kampagne (System Pathfinder, engl. Video, Tischrunde, Nerdachy)

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    [Spielrunde] Dark Sun Kampagne (System Pathfinder, engl. Video, Tischrunde, Nerdachy)

    Nerdarchy (2014)
    Pathfinder Gameplay Set In The D&D Dark Sun Campaign Setting World

    Part 1 bzw. kompl. Playlist:



    Pathfinder Gameplay Set In The D&D Dark Sun Campaign Setting World

    So recently Nerdarchist Ryan kicked off a Pathfinder game set in the harsh world of Athas also know as Dark Sun.
    Dark Sun was a D&D campaign world that was created back in the Advanced Dungeons and Dragons days.
    Many of us old school gamers instantly fell in love with it. Of all the D&D worlds Dark Sun probably had the biggest love hate from it's fans.
    At the time it was the harshest Dungeons & Dragons worlds TSR had come up with for the D&D franchise.

    Hell in Dark Sun even the plants could kill you with their mind powers (Psionics).
    Psionics were a huge part of the Dark Sun Setting. Along with new and interesting races.
    The campaign world takes place after magic all but wiped out the planet and that's where you kind of start your adventure.

    Ryan decided to cobble together a Dark Sun game from the old AD&D material plus some stuff that got put into a Dragon and Dungeon magazine.
    Then he took all of that and spliced it into the Pathfinder system.
    So far so good we are having a blast with the Dark Sun, Pathfinder super game.
    Part 2:



    GamePlay in a Dark Sun Campaign Setting Run With The Pathfinder RPG System (Part2)
    The adventure continues on the burning sands of Athas in Nerdarchist Ryan's monthly Pathfinder game.
    Hope you all enjoy the game play video.

    Nerdarchy is faced with the challenge of ascending an upward dungeon, flying monsters a plenty,
    and even the moral implications of traveling with a savage Thri-kreen warrior.

    Dark Sun can be a cruel, harsh, and unforgiving land
    as one psionic dragon and his aarakocra lackey's had to learn the hard way in this gaming session.
    Part 3:

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn
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